Point spotlight: Difference between revisions
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m (Reverted edit of AceloLoget, changed back to last version by Solokiller) |
m (clean-up description) |
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{{wrongtitle|title=point_spotlight}} | {{wrongtitle|title=point_spotlight}} | ||
== Entity description == | == Entity description == | ||
This point-based entity is a [[light_dynamic]] with two glow sprite effects: a ''beam'' effect for viewers outside the light cone and a ''halo'' effect for viewers inside the cone. | |||
*If the 'No Dynamic Light' spawn flag is checked this entity will just provide a sprite effects, and will not illuminate other objects. | |||
== Keyvalues == | == Keyvalues == |
Revision as of 11:33, 5 March 2008
Entity description
This point-based entity is a light_dynamic with two glow sprite effects: a beam effect for viewers outside the light cone and a halo effect for viewers inside the cone.
- If the 'No Dynamic Light' spawn flag is checked this entity will just provide a sprite effects, and will not illuminate other objects.
Keyvalues
- Template:Kv targetname
- Template:Kv parentname
- Template:Kv renderfields
- Template:Kv angles
- Template:Kv hdrcolorscale
- spotlightlength
- <integer> Length of the spotlight beam.
- spotlightwidth
- <integer> Width of the spotlight beam.
- rendercolor
- ⇆#000000rgb(0,0,0)⇆ The color of the spotlight cone.
Flags
- 1 : Start On
- Sets the point_spotlight to be turned on when it spawns.
- 2 : No Dynamic Light
- Prevents a dynamic light from being generated by the point_spotlight. Dynamic lights can be costly for performance, so this flag should be checked to improve framerate.
Inputs
- LightOn
- LightOff