Point spotlight: Difference between revisions

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m (Reverted edit of AceloLoget, changed back to last version by Solokiller)
m (clean-up description)
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{{wrongtitle|title=point_spotlight}}
{{wrongtitle|title=point_spotlight}}
== Entity description ==
== Entity description ==
An entity to draw a spotlight primarily consisting of two glow sprites: A beam when the player views it side on, and a halo when it's facing towards the player. Unless the 'No Dynamic Light' spawn flag is checked, it will also create a dynamic light wherever the end of the spotlight rests.
This point-based entity is a [[light_dynamic]] with two glow sprite effects: a ''beam'' effect for viewers outside the light cone and a ''halo'' effect for viewers inside the cone.  
{{note|Without the dynamic light this entity will just provide a sprite effect, and will not serve as an actual light source.}}
*If the 'No Dynamic Light' spawn flag is checked this entity will just provide a sprite effects, and will not illuminate other objects.


== Keyvalues ==
== Keyvalues ==

Revision as of 11:33, 5 March 2008

Template:Wrongtitle

Entity description

This point-based entity is a light_dynamic with two glow sprite effects: a beam effect for viewers outside the light cone and a halo effect for viewers inside the cone.

  • If the 'No Dynamic Light' spawn flag is checked this entity will just provide a sprite effects, and will not illuminate other objects.

Keyvalues

  • spotlightlength
<integer> Length of the spotlight beam.
  • spotlightwidth
<integer> Width of the spotlight beam.
  • rendercolor
#000000 The color of the spotlight cone.

Flags

  • 1 : Start On
Sets the point_spotlight to be turned on when it spawns.
  • 2 : No Dynamic Light
Prevents a dynamic light from being generated by the point_spotlight. Dynamic lights can be costly for performance, so this flag should be checked to improve framerate.

Inputs

  • LightOn
  • LightOff

Outputs

See also