Npc missiledefense: Difference between revisions

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m (sorry about that, but still)
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== Entity description ==
== Entity description ==
Currently, this [[NPC]] will function when placed in a level or spawned in-game, although it lacks a model. When it is spawned, it will remain stationary in the location it is placed at, and attempt to shoot down missiles fired in its direction by the player, similar to the way the [[npc_combinegunship|Combine Gunship]] will.
Currently, this [[NPC]] will function when placed in a level or spawned in-game, although it lacks a model. When it is spawned, it will remain stationary in the location it is placed at, and attempt to shoot down missiles fired in its direction by the player, similar to the way the [[npc_combinegunship|Combine Gunship]] will.
{{immobile npc}}
{{npcnote}}
{{npcnote}}



Revision as of 22:22, 2 March 2008

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Entity description

Currently, this NPC will function when placed in a level or spawned in-game, although it lacks a model. When it is spawned, it will remain stationary in the location it is placed at, and attempt to shoot down missiles fired in its direction by the player, similar to the way the Combine Gunship will.

Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Keyvalues

Flags

Inputs

Outputs

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