Npc missiledefense: Difference between revisions
Jump to navigation
Jump to search
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
m (sorry about that, but still) |
mNo edit summary |
||
Line 3: | Line 3: | ||
== Entity description == | == Entity description == | ||
Currently, this [[NPC]] will function when placed in a level or spawned in-game, although it lacks a model. When it is spawned, it will remain stationary in the location it is placed at, and attempt to shoot down missiles fired in its direction by the player, similar to the way the [[npc_combinegunship|Combine Gunship]] will. | Currently, this [[NPC]] will function when placed in a level or spawned in-game, although it lacks a model. When it is spawned, it will remain stationary in the location it is placed at, and attempt to shoot down missiles fired in its direction by the player, similar to the way the [[npc_combinegunship|Combine Gunship]] will. | ||
{{immobile npc}} | |||
{{npcnote}} | {{npcnote}} | ||
Revision as of 22:22, 2 March 2008
Entity description
Currently, this NPC will function when placed in a level or spawned in-game, although it lacks a model. When it is spawned, it will remain stationary in the location it is placed at, and attempt to shoot down missiles fired in its direction by the player, similar to the way the Combine Gunship will.
