Expensive: Difference between revisions
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In game design, an '''expensive''' entity/effect/function/whatever is one that takes an unusually long time to process. Care must be taken when implementing expensive concepts, and if possible they should be avoided or optimised. | In game design, an '''expensive''' entity/effect/function/whatever is one that takes an unusually long time to process at run-time. Care must be taken when implementing expensive concepts, and if possible they should be avoided or optimised. | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 01:58, 23 February 2008
In game design, an expensive entity/effect/function/whatever is one that takes an unusually long time to process at run-time. Care must be taken when implementing expensive concepts, and if possible they should be avoided or optimised.