Func wall toggle: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(stub, categorized)
mNo edit summary
Line 1: Line 1:
This entity has been depreciated and exists only for backwards compatibility.  
{{wrongtitle|title=func_wall}}
This entity can be toggled between Visible+Solid and Hidden+Non Solid.
==Entity Description==
 
Deprecated. Use [[func_brush]]
{{stub}}
A brush entity that can be toggled on/off. When off, the brush will be non-solid and invisible. Does not cast lightmap shadows.
 
==Keyvalues==
* {{kv targetname}}
* {{kv renderfields}}
* {{kv global}}
* {{kv shadow}}
* '''_minlight'''
: <integer> The minimum level of ambient light that hits this brush.
==Flags==
* 1 : Starts Invisible
==Inputs==
* {{i targetname}}
* {{i shadow}}
* '''Toggle'''
: Toggle the brush on/off. When off, the brush will be non-solid and invisible.
==Outputs==
* {{o targetname}}
[[Category:Entities]]
[[Category:Entities]]

Revision as of 23:33, 17 August 2005

Template:Wrongtitle

Entity Description

Deprecated. Use func_brush A brush entity that can be toggled on/off. When off, the brush will be non-solid and invisible. Does not cast lightmap shadows.

Keyvalues

<integer> The minimum level of ambient light that hits this brush.

Flags

  • 1 : Starts Invisible

Inputs

Toggle the brush on/off. When off, the brush will be non-solid and invisible.

Outputs