Mounting multiple games: Difference between revisions

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Compile or rebuild and run your game.
Compile or rebuild and run your game.


{{warning|This does not work in debug mode. Hence why "#ifndef DEBUG" is there! --[[User:ProZak|ProZak]] 08:57, 25 Nov 2007 (PST)}}
{{warning|This will '''not''' work in ''debug mode'' if you are using a version of the source code prior to the [[Orange Box]] version. If you ''are'' using the Orange Box source code, you can remove the "#ifndef DEBUG" and "#endif" statements.}}
 
{{notice|This now works in debug mode on the OB Source code, and the OB engine.--[[User:trleighton|Marine]]}}


== Credits ==
== Credits ==
* John Stuart AKA ''TommyGun''
* John Stuart a.k.a. ''TommyGun''


== See also ==
== See also ==
* [[IFileSystem]]
* [[IFileSystem]]
* [[IFileSystem#Mount_Steam_Application_Content|Mount Steam Application Content]]
* [[IFileSystem#Mount_Steam_Application_Content|Mount Steam Application Content]]
[[Category:Programming]]
[[Category:Programming]]
[[Category:Tutorials]]

Revision as of 09:27, 6 February 2008

The following short section of code allows you to mount additional files from the following games:

  • Counter Strike Source,
  • Hl2MP,
  • Episode 1,
  • Day of Defeat Source,
  • Half Life 2 (fixes),

This code will now fix bugs which may be featured with a game, also this allows you use the CS:S and DOD:S etc maps.. Though the info_player_*** will not work, you'll have to bind that to the original info_player_start which isn't hard.

cdll_client_int.cpp - Go to about line "622" and paste this. CLIENTSIDE

#ifndef DEBUG
	filesystem->AddSearchPath("hl2mp", "GAME");
	filesystem->AddSearchPath("hl2", "GAME");
	filesystem->AddSearchPath("episodic", "GAME");
	filesystem->AddSearchPath("dod", "GAME");
	filesystem->AddSearchPath("cstrike", "GAME");
	filesystem->MountSteamContent(220);
	filesystem->MountSteamContent(320);
	filesystem->MountSteamContent(300);
	filesystem->MountSteamContent(240);
#endif // DEBUG

Now open GameInterface.cpp (SERVERSIDE)and about line 551 paste this.

#ifndef DEBUG
	filesystem->AddSearchPath("hl2mp", "GAME");
	filesystem->AddSearchPath("hl2", "GAME");
	filesystem->AddSearchPath("episodic", "GAME");
	filesystem->AddSearchPath("dod", "GAME");
	filesystem->AddSearchPath("cstrike", "GAME");
	filesystem->MountSteamContent(220);
	filesystem->MountSteamContent(320);
	filesystem->MountSteamContent(300);
	filesystem->MountSteamContent(240);
#endif // DEBUG

Compile or rebuild and run your game.

Warning.pngWarning:This will not work in debug mode if you are using a version of the source code prior to the Orange Box version. If you are using the Orange Box source code, you can remove the "#ifndef DEBUG" and "#endif" statements.

Credits

  • John Stuart a.k.a. TommyGun

See also