Mounting multiple games: Difference between revisions
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Warning:This does not work in debug mode. Hence why "#ifndef DEBUG" is there! --ProZak 08:57, 25 Nov 2007 (PST)
Note:This now works in debug mode on the OB Source code, and the OB engine.--Marine
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{{warning|This does not work in debug mode. Hence why "#ifndef DEBUG" is there! --[[User:ProZak|ProZak]] 08:57, 25 Nov 2007 (PST)}} | {{warning|This does not work in debug mode. Hence why "#ifndef DEBUG" is there! --[[User:ProZak|ProZak]] 08:57, 25 Nov 2007 (PST)}} | ||
{{notice|This now works in debug mode on the OB Source code, and the OB engine.--[[User:trleighton|Marine]]}} | |||
== Credits == | == Credits == |
Revision as of 05:54, 5 February 2008
The following short section of code allows you to mount additional files from the following games:
- Counter Strike Source,
- Hl2MP,
- Episode 1,
- Day of Defeat Source,
- Half Life 2 (fixes),
This code will now fix bugs which may be featured with a game, also this allows you use the CS:S and DOD:S etc maps.. Though the info_player_*** will not work, you'll have to bind that to the original info_player_start which isn't hard.
cdll_client_int.cpp - Go to about line "622" and paste this. CLIENTSIDE
#ifndef DEBUG filesystem->AddSearchPath("hl2mp", "GAME"); filesystem->AddSearchPath("hl2", "GAME"); filesystem->AddSearchPath("episodic", "GAME"); filesystem->AddSearchPath("dod", "GAME"); filesystem->AddSearchPath("cstrike", "GAME"); filesystem->MountSteamContent(220); filesystem->MountSteamContent(320); filesystem->MountSteamContent(300); filesystem->MountSteamContent(240); #endif // DEBUG
Now open GameInterface.cpp (SERVERSIDE)and about line 551 paste this.
#ifndef DEBUG filesystem->AddSearchPath("hl2mp", "GAME"); filesystem->AddSearchPath("hl2", "GAME"); filesystem->AddSearchPath("episodic", "GAME"); filesystem->AddSearchPath("dod", "GAME"); filesystem->AddSearchPath("cstrike", "GAME"); filesystem->MountSteamContent(220); filesystem->MountSteamContent(320); filesystem->MountSteamContent(300); filesystem->MountSteamContent(240); #endif // DEBUG
Compile or rebuild and run your game.


Credits
- John Stuart AKA TommyGun