Func viscluster: Difference between revisions

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m (stub & category & the other 2 categories should be "filled with content" (avoid redundancy...), otherwise they are unnecessary)
(I appear to have been completely wrong about this)
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A VIS optimisation tool. It appears to tell [[Vvis|VVIS]] that all leaves within its volume can see each other, saving calculation time, but this has not been confirmed.
{{wrongtitle|title=func_viscluster}}
 
== Entity description ==
A brush entity that merges any [[visleaf|visleaves]] within it, developed for Episode Two's outdoor areas. It is a compile-time entity that is not accessible by the run-time engine.
 
Place it in large, empty areas with long lines of sight to reduce compile times and BSP filesize, but take care to avoid the entire area rendering when just a small corner of the viscluster is visible. Use [[func_areaportal]] to control visibility in these situations.
 
One place where a viscluster can be safely used at all times is in open stretches of sky.
 
 
 
[[Category:Optimization]]
[[Category:Visibility]]
[[Category:Half-Life 2: Episode Two Entities]]

Revision as of 02:21, 5 February 2008

A VIS optimisation tool. It appears to tell VVIS that all leaves within its volume can see each other, saving calculation time, but this has not been confirmed.