User:Irish Taxi Driver/cp industrial: Difference between revisions
mNo edit summary |
|||
Line 1: | Line 1: | ||
[[Image:Cp industrialcept2.jpg|thumb|right|Sketch over geometry, sketch by Fishbus]] | [[Image:Cp industrialcept2.jpg|thumb|right|Sketch over geometry, sketch by Fishbus]] | ||
== Overall Progress: | == Overall Progress: 62% == | ||
'''Geometry:''' | '''Geometry:''' 70% | ||
'''Detail:''' | '''Detail:''' 55% | ||
'''Scripting:''' | '''Scripting:''' 60% | ||
== General Information == | == General Information == | ||
cp_industrial is a 'dustbowl' style Team Fortress 2 map in which BLU (Brewer's League United) must defend their brewery against RED. This map switches the attack/defend roles by having BLU defend and RED attack. The setting of the map is in and around BLU's massive brewery. | cp_industrial is a 'dustbowl' style Team Fortress 2 map in which BLU (Brewer's League United) must defend their brewery against RED. This map switches the attack/defend roles by having BLU defend and RED attack. The setting of the map is in and around BLU's massive brewery. Round 1 takes place inside the delivery section, with round 2 moving outdoors to the pumping station and drainage. Round 3 will be BLU's administration section and their brewing lab. | ||
== Capture Point Layout And Progress == | == Capture Point Layout And Progress == | ||
'''Round 1''': Internal ( | '''Round 1''': Internal (100%) | ||
Capture Point 1: Lift Room (CP1) (Complete) | Capture Point 1: Lift Room (CP1) (Complete) | ||
Line 25: | Line 25: | ||
Capture Point 3: Pump Room (CP3) (Geometry Complete) | Capture Point 3: Pump Room (CP3) (Geometry Complete) | ||
Capture Point 4: Drainage (CP4) ( | Capture Point 4: Drainage (CP4) (Complete) | ||
'''Round 3''': Administration (20%) | '''Round 3''': Administration (20%) | ||
Line 35: | Line 35: | ||
== Screenshots and Concepts == | == Screenshots and Concepts == | ||
== Recent Progress (1/ | == Recent Progress (1/28/08) == | ||
* | *Wire string #14 added... | ||
* | *Round 2 rigging mostly done; ready for playtesting. | ||
* | *Round 1 finalized | ||
*Outdoor area 1 expanded | |||
*Outdoor area 2 expanded | |||
== Influences == | == Influences == | ||
Line 48: | Line 52: | ||
-BLU geometry in ctf_2fort | -BLU geometry in ctf_2fort | ||
-BLU buildings in cp_granary |
Revision as of 08:41, 28 January 2008
Overall Progress: 62%
Geometry: 70%
Detail: 55%
Scripting: 60%
General Information
cp_industrial is a 'dustbowl' style Team Fortress 2 map in which BLU (Brewer's League United) must defend their brewery against RED. This map switches the attack/defend roles by having BLU defend and RED attack. The setting of the map is in and around BLU's massive brewery. Round 1 takes place inside the delivery section, with round 2 moving outdoors to the pumping station and drainage. Round 3 will be BLU's administration section and their brewing lab.
Capture Point Layout And Progress
Round 1: Internal (100%)
Capture Point 1: Lift Room (CP1) (Complete)
Capture Point 2: Keg Storage (CP2) (Complete)
Round 2: External (50%)
Capture Point 3: Pump Room (CP3) (Geometry Complete)
Capture Point 4: Drainage (CP4) (Complete)
Round 3: Administration (20%)
Capture Point 5: Reception (CP5) (Planning Complete)
Capture Point 6: Brewing Laboratory (CP6) (Planning Complete)
Screenshots and Concepts
Recent Progress (1/28/08)
- Wire string #14 added...
- Round 2 rigging mostly done; ready for playtesting.
- Round 1 finalized
- Outdoor area 1 expanded
- Outdoor area 2 expanded
Influences
-BLU base in cp_well
-BLU geometry in ctf_2fort
-BLU buildings in cp_granary