User:Irish Taxi Driver/cp industrial: Difference between revisions

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[[Image:Cp industrialcept2.jpg|thumb|right|Sketch over geometry, sketch by Fishbus]]
[[Image:Cp industrialcept2.jpg|thumb|right|Sketch over geometry, sketch by Fishbus]]


== Overall Progress: 46% ==
== Overall Progress: 62% ==


'''Geometry:''' 50%
'''Geometry:''' 70%


'''Detail:''' 40%
'''Detail:''' 55%


'''Scripting:''' 40%
'''Scripting:''' 60%


== General Information ==
== General Information ==


cp_industrial is a 'dustbowl' style Team Fortress 2 map in which BLU (Brewer's League United) must defend their brewery against RED. This map switches the attack/defend roles by having BLU defend and RED attack. The setting of the map is in and around BLU's massive brewery.
cp_industrial is a 'dustbowl' style Team Fortress 2 map in which BLU (Brewer's League United) must defend their brewery against RED. This map switches the attack/defend roles by having BLU defend and RED attack. The setting of the map is in and around BLU's massive brewery. Round 1 takes place inside the delivery section, with round 2 moving outdoors to the pumping station and drainage. Round 3 will be BLU's administration section and their brewing lab.


== Capture Point Layout And Progress ==
== Capture Point Layout And Progress ==


'''Round 1''': Internal (95%)
'''Round 1''': Internal (100%)


Capture Point 1: Lift Room (CP1) (Complete)
Capture Point 1: Lift Room (CP1) (Complete)
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Capture Point 3: Pump Room (CP3) (Geometry Complete)
Capture Point 3: Pump Room (CP3) (Geometry Complete)


Capture Point 4: Drainage (CP4) (Geometry Complete)
Capture Point 4: Drainage (CP4) (Complete)


'''Round 3''': Administration (20%)
'''Round 3''': Administration (20%)
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== Screenshots and Concepts ==
== Screenshots and Concepts ==


== Recent Progress (1/16/08) ==
== Recent Progress (1/28/08) ==


*CP4 added
*Wire string #14 added...


*Geometry leading to CP4 complete
*Round 2 rigging mostly done; ready for playtesting.


*Rigging for Round 2 around 75% complete
*Round 1 finalized
 
*Outdoor area 1 expanded
 
*Outdoor area 2 expanded


== Influences ==
== Influences ==
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-BLU geometry in ctf_2fort
-BLU geometry in ctf_2fort
-BLU buildings in cp_granary

Revision as of 08:41, 28 January 2008

Sketch over geometry, sketch by Fishbus

Overall Progress: 62%

Geometry: 70%

Detail: 55%

Scripting: 60%

General Information

cp_industrial is a 'dustbowl' style Team Fortress 2 map in which BLU (Brewer's League United) must defend their brewery against RED. This map switches the attack/defend roles by having BLU defend and RED attack. The setting of the map is in and around BLU's massive brewery. Round 1 takes place inside the delivery section, with round 2 moving outdoors to the pumping station and drainage. Round 3 will be BLU's administration section and their brewing lab.

Capture Point Layout And Progress

Round 1: Internal (100%)

Capture Point 1: Lift Room (CP1) (Complete)

Capture Point 2: Keg Storage (CP2) (Complete)

Round 2: External (50%)

Capture Point 3: Pump Room (CP3) (Geometry Complete)

Capture Point 4: Drainage (CP4) (Complete)

Round 3: Administration (20%)

Capture Point 5: Reception (CP5) (Planning Complete)

Capture Point 6: Brewing Laboratory (CP6) (Planning Complete)

Screenshots and Concepts

Recent Progress (1/28/08)

  • Wire string #14 added...
  • Round 2 rigging mostly done; ready for playtesting.
  • Round 1 finalized
  • Outdoor area 1 expanded
  • Outdoor area 2 expanded

Influences

-BLU base in cp_well

-BLU geometry in ctf_2fort

-BLU buildings in cp_granary