Template:KV Door: Difference between revisions
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{{kv global}} | {{kv targetname}} | ||
* {{kv parentname}} | |||
* {{kv renderfields}} | |||
* {{kv global}} | |||
* {{kv shadow}} | |||
* '''speed''' | * '''speed''' | ||
: <integer> Speed that the door moves in units per second. | : <integer> Speed that the door moves in units per second. |
Revision as of 14:53, 17 August 2005
- <integer> Speed that the door moves in units per second.
- wait
- <float> Time until the door returns to the closed position. A value of 0 means the door never closes.
- lip
- <integer> This is the number of units the door is from the frame in the open position.
- dmg
- <integer> Damage to deal to objects blocking the door.
- forceclosed
- <boolean> Force the door closed even if blocked.
- health
- Door can be shot open if nonzero
- locked_sentence
- <choices> Easy alternative of locked_sound
Literal Value Description 0 None 1 Gen. Access Denied 2 Security Lockout 3 Blast Door 4 Fire Door 5 Chemical Door 6 Radiation Door 7 Gen. Containment 8 Maintenance Door 9 Broken Shut Door
- unlocked_sentence
- <choices> Easy alternative of locked_sound
Literal Value Description 0 None 1 Gen. Access Granted 2 Security Disengaged 3 Blast Door 4 Fire Door 5 Chemical Door 6 Radiation Door 7 Gen. Containment 8 Maintenance area
- loopmovesound
- <boolean>
- noise1
- <sound> Plays when the door opens.
- noise2
- <sound> Plays when the door closes.
- message
- Done on trigger <- more info here
- locked_sound
- <sound> Audio to play when the player tries to open the door and it is locked.
- unlocked_sound
- <sound> Audio to play when the door becomes unlocked.
- _minlight
- <integer> Minimum light level.