Template:KV Door: Difference between revisions

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{{kv global}}
{{kv targetname}}
* {{kv parentname}}
* {{kv renderfields}}
* {{kv global}}
* {{kv shadow}}
* '''speed'''
* '''speed'''
: <integer> Speed that the door moves in units per second.
: <integer> Speed that the door moves in units per second.

Revision as of 14:53, 17 August 2005

Template:Kv targetname

<integer> Speed that the door moves in units per second.
  • wait
<float> Time until the door returns to the closed position. A value of 0 means the door never closes.
  • lip
<integer> This is the number of units the door is from the frame in the open position.
  • dmg
<integer> Damage to deal to objects blocking the door.
  • forceclosed
<boolean> Force the door closed even if blocked.
  • health
Door can be shot open if nonzero
  • locked_sentence
<choices> Easy alternative of locked_sound
Literal Value Description
0 None
1 Gen. Access Denied
2 Security Lockout
3 Blast Door
4 Fire Door
5 Chemical Door
6 Radiation Door
7 Gen. Containment
8 Maintenance Door
9 Broken Shut Door
  • unlocked_sentence
<choices> Easy alternative of locked_sound
Literal Value Description
0 None
1 Gen. Access Granted
2 Security Disengaged
3 Blast Door
4 Fire Door
5 Chemical Door
6 Radiation Door
7 Gen. Containment
8 Maintenance area
  • loopmovesound
<boolean>
  • noise1
<sound> Plays when the door opens.
  • noise2
<sound> Plays when the door closes.
  • message
Done on trigger <- more info here
  • locked_sound
<sound> Audio to play when the player tries to open the door and it is locked.
  • unlocked_sound
<sound> Audio to play when the door becomes unlocked.
  • _minlight
<integer> Minimum light level.