Talk:3D Skybox: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 4: Line 4:


This doesn't explain how you get buildings into the skybox, because the models are far to big, and they can't be scaled down, yet I'm positive they're used in skyboxes in smaller forms.
This doesn't explain how you get buildings into the skybox, because the models are far to big, and they can't be scaled down, yet I'm positive they're used in skyboxes in smaller forms.
they have miniature skybox models...this is true for headcrab canisters too

Revision as of 17:12, 16 August 2005

This is helpful but confusing for my situation... I'm trying to create Water as the horizon, but this does not explain how. - Solo

Here's an example of water as a horizon, with an object circling above the water: [1]

This doesn't explain how you get buildings into the skybox, because the models are far to big, and they can't be scaled down, yet I'm positive they're used in skyboxes in smaller forms.

they have miniature skybox models...this is true for headcrab canisters too