User:Irish Taxi Driver/cp industrial: Difference between revisions
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== Capture Point Layout And Progress == | == Capture Point Layout And Progress == | ||
'''Round 1''': Internal | '''Round 1''': Internal (95%) | ||
Capture Point 1: Lift Room (CP1) (Complete) | Capture Point 1: Lift Room (CP1) (Complete) | ||
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Capture Point 2: Keg Storage (CP2) (Complete) | Capture Point 2: Keg Storage (CP2) (Complete) | ||
'''Round 2''': External | '''Round 2''': External (50%) | ||
Capture Point 3: Pump Room (CP3) (Geometry Complete) | Capture Point 3: Pump Room (CP3) (Geometry Complete) | ||
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Capture Point 4: Drainage (CP4) (Geometry Complete) | Capture Point 4: Drainage (CP4) (Geometry Complete) | ||
'''Round 3''': Administration | '''Round 3''': Administration (20%) | ||
Capture Point 5: Reception (CP5) (Planning Complete) | Capture Point 5: Reception (CP5) (Planning Complete) |
Revision as of 09:20, 16 January 2008
Overall Progress: 46%
Geometry: 50%
Detail: 40%
Scripting: 40%
General Information
cp_industrial is a 'dustbowl' style Team Fortress 2 map in which BLU (Brewer's League United) must defend their brewery against RED. This map switches the attack/defend roles by having BLU defend and RED attack. The setting of the map is in and around BLU's massive brewery.
Capture Point Layout And Progress
Round 1: Internal (95%)
Capture Point 1: Lift Room (CP1) (Complete)
Capture Point 2: Keg Storage (CP2) (Complete)
Round 2: External (50%)
Capture Point 3: Pump Room (CP3) (Geometry Complete)
Capture Point 4: Drainage (CP4) (Geometry Complete)
Round 3: Administration (20%)
Capture Point 5: Reception (CP5) (Planning Complete)
Capture Point 6: Brewing Laboratory (CP6) (Planning Complete)
Screenshots and Concepts
Recent Progress (1/16/08)
- CP4 added
- Geometry leading to CP4 complete
- Rigging for Round 2 around 75% complete
Influences
-BLU base in cp_well
-BLU geometry in ctf_2fort