User:Irish Taxi Driver/cp industrial: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 17: Line 17:
'''Round 1''': Internal
'''Round 1''': Internal


Capture Point 1: Lift Room (Complete)
Capture Point 1: Lift Room (CP1) (Complete)


Capture Point 2: Keg Storage (Complete)
Capture Point 2: Keg Storage (CP2) (Complete)


'''Round 2''': External
'''Round 2''': External


Capture Point 3: Pump Room (Geometry Complete)
Capture Point 3: Pump Room (CP3) (Geometry Complete)


Capture Point 4: Drainage (Geometry Complete)
Capture Point 4: Drainage (CP4) (Geometry Complete)


'''Round 3''': Administration
'''Round 3''': Administration


Capture Point 5: Reception (Planning Complete)
Capture Point 5: Reception (CP5) (Planning Complete)


Capture Point 6: Brewing Laboratory (Planning Complete)
Capture Point 6: Brewing Laboratory (CP6) (Planning Complete)


== Screenshots and Concepts ==
== Screenshots and Concepts ==


== Playtesting Information ==
== Recent Progress (1/16/08) ==
 
*CP4 added
 
*Geometry leading to CP4 complete
 
*Rigging for Round 2 around 75% complete


== Influences ==
== Influences ==

Revision as of 09:19, 16 January 2008

Sketch over geometry, sketch by Fishbus

Overall Progress: 46%

Geometry: 50%

Detail: 40%

Scripting: 40%

General Information

cp_industrial is a 'dustbowl' style Team Fortress 2 map in which BLU (Brewer's League United) must defend their brewery against RED. This map switches the attack/defend roles by having BLU defend and RED attack. The setting of the map is in and around BLU's massive brewery.

Capture Point Layout And Progress

Round 1: Internal

Capture Point 1: Lift Room (CP1) (Complete)

Capture Point 2: Keg Storage (CP2) (Complete)

Round 2: External

Capture Point 3: Pump Room (CP3) (Geometry Complete)

Capture Point 4: Drainage (CP4) (Geometry Complete)

Round 3: Administration

Capture Point 5: Reception (CP5) (Planning Complete)

Capture Point 6: Brewing Laboratory (CP6) (Planning Complete)

Screenshots and Concepts

Recent Progress (1/16/08)

  • CP4 added
  • Geometry leading to CP4 complete
  • Rigging for Round 2 around 75% complete

Influences

-BLU base in cp_well

-BLU geometry in ctf_2fort