Talk:Team Fortress 2 Design Theory: Difference between revisions
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:Shaping up to be an interesting read! Keep on, good job! :) --[[User:Etset|Etset]] 14:48, 11 Jan 2008 (PST) | :Shaping up to be an interesting read! Keep on, good job! :) --[[User:Etset|Etset]] 14:48, 11 Jan 2008 (PST) | ||
:Agreed, looks good! --[[User:Daeval|Daeval]] 14:50, 11 Jan 2008 (PST) | :Agreed, looks good! --[[User:Daeval|Daeval]] 14:50, 11 Jan 2008 (PST) | ||
::Thanks guys, mainly theres not too much info on starting a TF2 map the right way, so i wanted to get some of the important things down, instead of having mappers go in blind. On top of that, Tf2 has great mapping, and so i wanted to get it down to the form of text to really show what goes into making a map from the beginning to end, within TF2.--[[User:MrTwoVideoCards|Gear]] 15:29, 11 Jan 2008 (PST) |
Revision as of 16:29, 11 January 2008
Going to be working on this page all today, and for now just going to save this tiny section if anyone wants to give it a read. This page is going to be pretty long, mainly featuring all the things to take up when making a TF2 map. So hopefully this will help anyone, as its going to be very, very long.--Gear 14:16, 11 Jan 2008 (PST)
- Shaping up to be an interesting read! Keep on, good job! :) --Etset 14:48, 11 Jan 2008 (PST)
- Agreed, looks good! --Daeval 14:50, 11 Jan 2008 (PST)
- Thanks guys, mainly theres not too much info on starting a TF2 map the right way, so i wanted to get some of the important things down, instead of having mappers go in blind. On top of that, Tf2 has great mapping, and so i wanted to get it down to the form of text to really show what goes into making a map from the beginning to end, within TF2.--Gear 15:29, 11 Jan 2008 (PST)