Npc headcrab: Difference between revisions

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==Keyvalues==
==Keyvalues==
* {{kv basenpc}}
* {{kv basenpc}}
* {{kv parentname}}


* '''startburrowed'''
* '''startburrowed'''
: {{boolean}}
: {{boolean}}
* '''parentname'''
: <target_destination> The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.


==Flags==
==Flags==
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==Inputs==
==Inputs==
* {{i basenpc}}
* {{i basenpc}}
* {{i parentname}}


==Outputs==
==Outputs==

Revision as of 12:55, 12 August 2005

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Entity Description

Headcrab

These are the classic, slow-moving headcrabs. They attack by jumping at the player's head and inflict a nominal amount of damage. Remember to avoid the cliche of placing headcrabs in vents; they would likely be more of an annoyance than a improvement on gameplay. Almost any weapon can dispatch them easily - it is usually a matter of how long it will take. Try pairing them with their fast-moving or poisonous relatives to make it more interesting.

Commonly found attached to a zombie host body, they will detach if that host is sufficiently damaged.

Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Dedicated Console Variables

  • sk_headcrab_health
<integer> A headcrab's spawn health
  • sk_headcrab_melee_dmg
<integer> Melee damage

Keyvalues

  • startburrowed
<boolean>

Flags

Inputs

Outputs