Npc headcrab: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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==Keyvalues== | ==Keyvalues== | ||
* {{kv basenpc}} | * {{kv basenpc}} | ||
* {{kv parentname}} | |||
* '''startburrowed''' | * '''startburrowed''' | ||
: {{boolean}} | : {{boolean}} | ||
==Flags== | ==Flags== | ||
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==Inputs== | ==Inputs== | ||
* {{i basenpc}} | * {{i basenpc}} | ||
* {{i parentname}} | |||
==Outputs== | ==Outputs== |
Revision as of 12:55, 12 August 2005
Entity Description
These are the classic, slow-moving headcrabs. They attack by jumping at the player's head and inflict a nominal amount of damage. Remember to avoid the cliche of placing headcrabs in vents; they would likely be more of an annoyance than a improvement on gameplay. Almost any weapon can dispatch them easily - it is usually a matter of how long it will take. Try pairing them with their fast-moving or poisonous relatives to make it more interesting.
Commonly found attached to a zombie host body, they will detach if that host is sufficiently damaged.

Dedicated Console Variables
- sk_headcrab_health
- <integer> A headcrab's spawn health
- sk_headcrab_melee_dmg
- <integer> Melee damage
Keyvalues
- startburrowed
- <boolean>