Npc cscanner: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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==Dedicated Console Variables== | |||
* '''sk_scanner_health''' | |||
: <integer> A scanner's spawn health | |||
* '''sk_scanner_dmg_dive''' | |||
: <integer> | |||
==Keyvalues== | ==Keyvalues== | ||
Revision as of 12:44, 12 August 2005
Entity Description
NPC modders should consider condensing ShouldInspect, OnlyInspectPlayers, and NeverInspectPlayers into one keyvalue, but still leave the old ones for backwards compatibility.

Dedicated Console Variables
- sk_scanner_health
- <integer> A scanner's spawn health
- sk_scanner_dmg_dive
- <integer>
Keyvalues
- spotlightlength
- <integer>
- spotlightwidth
- <integer>
- spotlightdisabled
- <boolean>
- ShouldInspect
- <boolean>
- OnlyInspectPlayers
- <boolean>
- NeverInspectPlayers
- <boolean>
Flags
Inputs
- DisableSpotlight
- InspectTargetPhoto <string>
- Tells the scanner to photograph the given entity, named by classname or by target name. !activator or !player works here also.
- InspectTargetSpotlight <string>
- Tells the scanner to spotlight the given entity, named by classname or by target name. !activator or !player works here also.
- InputSetFlightSpeed <integer>
- Sets the flight speed of the scanner
- InputShouldInspect <integer>
- Set whether should inspect or not
- SetFollowTarget <string>
- Set target to follow until told otherwise
- ClearFollowTarget
- Stop following our target
- SetDistanceOverride <float>
- Override the distance the scanner will attempt to keep between inspection targets and itself
- DeployMine
- Drop landmine (if carrying one)
- EquipMine
- Equip with landmine
Outputs
- OnPhotographPlayer
- Fired any time the scanner takes a picture of the player.
- OnPhotographNPC
- Fired any time the scanner takes a picture of an NPC.