Creating a rotating portalgun: Difference between revisions
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== Introduction == | == Introduction == | ||
[[Image:Picture_03.jpg|right|Width:64]] | [[Image:Picture_03.jpg|right|Width:64]] |
Revision as of 11:03, 5 January 2008
Introduction
So, we are going to create rotating stand with portalgun shooting portals.
Prepare models
You will need:
prop_dynamic, world model: models/props/pedestal_base_reference.mdl, name: stand_bottom_model
prop_dynamic, world model: models/props/pedestal_center_reference.mdl, name: stand_top_model
Just create and name them, we will move them after next step
Prepare brushes
Create:
32 to 32 square, height 4, using nodraw texture.
4 to 32 sq, height 55 with nodraw texture too.
Moving
Move stand_bottom_model where you want to have the stand, that small doors on it have to be under ground. Then move stand_top_model above stand_bottom_model, as on picture //soon// . Center 1st brush, that 32x32, with stand_top_model, Z axis to half of stand_top_model (approximately). And move 2nd brush as on picture.
PortalGun
Create new entity, weapon_portalgun and name it weapon_portalgun. Move it exactly to top of stand_top_model, a front part of portalgun has to be on left when you’re loking on stand_top_model from that part with blue display.
Logic
Make entity logic_timer named timer_stand and set interval to 5 sec. Make sure that initial state is on. Now go to outputs and write:
Select 32x32 brush and tie it to entity func_rotating. Name: stand_func_rotating | Friction: 0 | Max Rotation Speed: 30 | In Flags, unmark Start ON.
Tie 2nd brush to func_door. Name: stand_func_door | Speed: 25 | Move direction: 90 0 0 //Down. Create new output:
Now, we will make outputs of stand_bottom_model:
And few outputs for weapon_portalgun:
Parents and the Hole
Now, just set parent of weapon_portalgun and stand_top_model to stand_func_rotating. When your done, make hole under stand_bottom_models overground part.
End
You may create prop_static with model of models/props/autoportal_frame/autoportal_frame.mdl for framing autofired portals, just move them to wall and rotate.