Npc zombie slump: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
(Example)
Line 2: Line 2:


This prefab works exactly as the [[npc_zombie_prone]] prefab, but with the zombie instead resting like it's slumped against something. Just having it slumped against thin air will make the pose look very unnatural, so you should provide something for it to rest against such as a wall or a barrel (preferably with motion disabled.)
This prefab works exactly as the [[npc_zombie_prone]] prefab, but with the zombie instead resting like it's slumped against something. Just having it slumped against thin air will make the pose look very unnatural, so you should provide something for it to rest against such as a wall or a barrel (preferably with motion disabled.)
 
[http://www.sdknuts.net/akg/tutorials/wiseSeq.asp Example] --[[User:Mark WiseCarver|wisemx]] 16:25, 3 Jan 2008 (PST)
[[Category:Prefabs]]
[[Category:Prefabs]]

Revision as of 17:25, 3 January 2008

Template:Wrongtitle

This prefab works exactly as the npc_zombie_prone prefab, but with the zombie instead resting like it's slumped against something. Just having it slumped against thin air will make the pose look very unnatural, so you should provide something for it to rest against such as a wall or a barrel (preferably with motion disabled.) Example --wisemx 16:25, 3 Jan 2008 (PST)