Env projectedtexture: Difference between revisions
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(This is still an episode one entity...episode two can be assumed to inherit episode one entities.) |
m (minoro) |
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{{wrongtitle|title=env_projectedtexture}} | {{wrongtitle|title=env_projectedtexture}} | ||
== Entity description == | |||
[[Image:Gmbricks0051mn4.jpg|thumb|150px|Example of an env_projectedtexture.]] | [[Image:Gmbricks0051mn4.jpg|thumb|150px|Example of an env_projectedtexture.]] | ||
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*'''TurnOff''' | *'''TurnOff''' | ||
*'''SetFOV <float> | *'''SetFOV <float> | ||
==Outputs== | ==Outputs== | ||
* {{o targetname}} | * {{o targetname}} | ||
[[Category:Half-Life 2: Episode One Entities]] | [[Category:Half-Life 2: Episode One Entities]] |
Revision as of 00:39, 3 January 2008
Entity description
A light emitting entity that casts dynamic shadows; similar to the flashlight.
This entity, when used, disables the use of your flashlight. Only use it if you do not need a flashlight at any time in your map. However, this limitation has been fixed in the latest version of Garry's Mod.
Keyvalues
- Template:Kv targetname
- target
- <target_destination> Light target
- lightfov
- <float> Light's FOV
- enableshadows
- <boolean> Cast shadows
- lightonlytarget
- <boolean> Light only target
- lightworld
- <boolean> Light world
- cameraspace
- <boolean> Relative to player's view
- lightcolor
- ⇆#000000rgb(0,0,0)⇆ Projected color
Flags
- 1 : Enabled
Inputs
- Template:I targetname
- TurnOn
- TurnOff
- SetFOV <float>