Env projectedtexture: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(This is still an episode one entity...episode two can be assumed to inherit episode one entities.)
Line 36: Line 36:
==Outputs==
==Outputs==
* {{o targetname}}
* {{o targetname}}
[[Category:Half-Life 2: Episode Two Entities]]
[[Category:Half-Life 2: Episode One Entities]]

Revision as of 23:34, 2 January 2008

Template:Wrongtitle

Entity Description

Example of an env_projectedtexture.

A light emitting entity that casts dynamic shadows; similar to the flashlight.

This entity, when used, disables the use of your flashlight. Only use it if you do not need a flashlight at any time in your map. However, this limitation has been fixed in the latest version of Garry's Mod.

Keyvalues

<target_destination> Light target
  • lightfov
<float> Light's FOV
  • enableshadows
<boolean> Cast shadows
  • lightonlytarget
<boolean> Light only target
  • lightworld
<boolean> Light world
  • cameraspace
<boolean> Relative to player's view
  • lightcolor
#000000 Projected color

Flags

  • 1 : Enabled

Inputs

Outputs