DEM (file format): Difference between revisions
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| [[Int]] || Demo Protocol || Demo protocol version, should be '3' | | [[Int]] || Demo Protocol || Demo protocol version, should be '3' | ||
|- | |- | ||
| [[Int]] || Network Protocol || Network | | [[Int]] || Network Protocol || Network protocol version number | ||
|- | |- | ||
| [[String]] || Server name || 260 characters long | | [[String]] || Server name || 260 characters long | ||
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|} | |} | ||
Depending on the command that was | Depending on the command that was received, a different action needs to be taken. | ||
====dem_stop, dem_lastcommand==== | ====dem_stop, dem_lastcommand==== | ||
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===Standard Data "Packet"=== | ===Standard Data "Packet"=== | ||
Any time there is more | Any time there is more than one byte to be read in, a standard format is used. | ||
This begins with an integer that has the number of bytes in this packet. | This begins with an integer that has the number of bytes in this packet. |
Revision as of 07:05, 31 December 2007
Note that it is not possible to edit what happens in a Source demo, it basically stores the packets right off the wire, and we don't know the packet format.
For the purpose of this, I will be referring to each collection of events as a frame. This may or may not add up to the number of frames given by the header.
Demo Header
Type | Field | Value |
---|---|---|
String | Header | 7+NULL characters, should be "HL2DEMO" |
Int | Demo Protocol | Demo protocol version, should be '3' |
Int | Network Protocol | Network protocol version number |
String | Server name | 260 characters long |
String | Client name | 260 characters long |
String | Map name | 260 characters long |
String | Game directory | 260 characters long |
Float | Playback time | The length of the demo, in seconds |
Int | Ticks | The number of ticks in the demo |
Int | Frames | The number of frames in the demo |
Int | Sign on length | ? |
Frame
Each frame begins with 0 or more of these commands: These are described in hl2sdk\utils\demoinfo\demoformat.h
Type | Value |
---|---|
dem_signon | 1 |
dem_packet | 2 |
dem_synctick | 3 |
dem_consolecmd | 4 |
dem_usercmd | 5 |
dem_datatables | 6 |
dem_stop | 7 |
dem_lastcommand | dem_stop |
Depending on the command that was received, a different action needs to be taken.
dem_stop, dem_lastcommand
This is a signal that the demo is over, and there is no more data to be parsed.
dem_consolecmd, dem_datatables, dem_usercmd
Read a standard data packet, deal with it as necessary.
dem_synctick, dem_signon, dem_packet
Ignore.
Standard Data "Packet"
Any time there is more than one byte to be read in, a standard format is used.
This begins with an integer that has the number of bytes in this packet.
Example code to handle this:
int ReadData(char **buffer) { int len; fread (&len,sizeof(int),1,fDemo); if (len > 0) { *buffer = new char[len]; fread(*buffer,len,1,fDemo); } return len; }