Talk:Env flare: Difference between revisions

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(How to make a flare replacement for CS:S)
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== How to make a flare replacement for CS:S ==
'''You will need a few entities:'''
- '''Light'''
  - change the brightness to  "255 0 0 150"
- '''Env_sprite'''
  - Render mode= "World space glow"
  - FX Colour= "255 210 210"
  - Size of glow proxy geometry= 1
- '''Env_Particlelight'''
  - Colour= "255 0 0"
  - Intensity= "1000"
- '''Env_Steam'''
  - Name= "Steam1"
  - Change the angles to "Up"
  - Initial state= "On"
  - Spread speed= "2.5"
  - Speed= "22"
  - Particle size start= "1"
  - Particle end size= "3"
  - Emission rate= "26"
  - Length of steam jet= "25"
  - Translucency= "140"
  -
- '''Prop Static'''
  - World model= "models/weapons/flare.mdl"
    First position the flare however you like (laying on the floor somewhere), now center the; light, env_sprite and env_particlelight as close as possible to one end of the "Prop static". Then center your Env_steam over the flare with minimal ground clearance. Now just group everything together and you should have a decent replacement for an Env_Flare =]!
[[User:Fiercefighter|68CAL]] 22:11, 11 Dec 2007 (PST)

Revision as of 23:11, 11 December 2007


How to make a flare replacement for CS:S

You will need a few entities:

- Light

 - change the brightness to  "255 0 0 150"

- Env_sprite

 - Render mode= "World space glow"
 - FX Colour= "255 210 210"
 - Size of glow proxy geometry= 1

- Env_Particlelight

 - Colour= "255 0 0"
 - Intensity= "1000"

- Env_Steam

 - Name= "Steam1"
 - Change the angles to "Up"
 - Initial state= "On"
 - Spread speed= "2.5"
 - Speed= "22"
 - Particle size start= "1"
 - Particle end size= "3"
 - Emission rate= "26"
 - Length of steam jet= "25"
 - Translucency= "140"
 - 

- Prop Static

 - World model= "models/weapons/flare.mdl"


    First position the flare however you like (laying on the floor somewhere), now center the; light, env_sprite and env_particlelight as close as possible to one end of the "Prop static". Then center your Env_steam over the flare with minimal ground clearance. Now just group everything together and you should have a decent replacement for an Env_Flare =]!

68CAL 22:11, 11 Dec 2007 (PST)