Talk:Env flare: Difference between revisions
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(How to make a flare replacement for CS:S) |
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== How to make a flare replacement for CS:S == | |||
'''You will need a few entities:''' | |||
- '''Light''' | |||
- change the brightness to "255 0 0 150" | |||
- '''Env_sprite''' | |||
- Render mode= "World space glow" | |||
- FX Colour= "255 210 210" | |||
- Size of glow proxy geometry= 1 | |||
- '''Env_Particlelight''' | |||
- Colour= "255 0 0" | |||
- Intensity= "1000" | |||
- '''Env_Steam''' | |||
- Name= "Steam1" | |||
- Change the angles to "Up" | |||
- Initial state= "On" | |||
- Spread speed= "2.5" | |||
- Speed= "22" | |||
- Particle size start= "1" | |||
- Particle end size= "3" | |||
- Emission rate= "26" | |||
- Length of steam jet= "25" | |||
- Translucency= "140" | |||
- | |||
- '''Prop Static''' | |||
- World model= "models/weapons/flare.mdl" | |||
First position the flare however you like (laying on the floor somewhere), now center the; light, env_sprite and env_particlelight as close as possible to one end of the "Prop static". Then center your Env_steam over the flare with minimal ground clearance. Now just group everything together and you should have a decent replacement for an Env_Flare =]! | |||
[[User:Fiercefighter|68CAL]] 22:11, 11 Dec 2007 (PST) |
Revision as of 23:11, 11 December 2007
How to make a flare replacement for CS:S
You will need a few entities:
- Light
- change the brightness to "255 0 0 150"
- Env_sprite
- Render mode= "World space glow" - FX Colour= "255 210 210" - Size of glow proxy geometry= 1
- Env_Particlelight
- Colour= "255 0 0" - Intensity= "1000"
- Env_Steam
- Name= "Steam1" - Change the angles to "Up" - Initial state= "On" - Spread speed= "2.5" - Speed= "22" - Particle size start= "1" - Particle end size= "3" - Emission rate= "26" - Length of steam jet= "25" - Translucency= "140" -
- Prop Static
- World model= "models/weapons/flare.mdl"
First position the flare however you like (laying on the floor somewhere), now center the; light, env_sprite and env_particlelight as close as possible to one end of the "Prop static". Then center your Env_steam over the flare with minimal ground clearance. Now just group everything together and you should have a decent replacement for an Env_Flare =]!
68CAL 22:11, 11 Dec 2007 (PST)