Talk:Func capturezone: Difference between revisions
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So, should the team be the color of the suitcase, or the other team who would be making the capture?--[[User:Foolster41|Foolster41]] 14:02, 13 Nov 2007 (PST) | So, should the team be the color of the suitcase, or the other team who would be making the capture?--[[User:Foolster41|Foolster41]] 14:02, 13 Nov 2007 (PST) | ||
* Should be the same color as the briefcase, experiment! ~ [[User:Hampster|Hampster]] 21:09, 3 Dec 2007 (PST) | |||
===Attack/Defend Gameplay=== | |||
* I'm assuming there's not really any functionality really built-in for this gametype, but I'm trying to make it so there's a delay in capturing a point. Two things: (1) can I tie a flag to a specific capturezone and (2) can I delay the cap and use the control-point method (say that radial 5sec counter in the hud) to demote how much time is left to cap? ~ [[User:Hampster|Hampster]] 21:09, 3 Dec 2007 (PST) |
Revision as of 22:09, 3 December 2007
So, should the team be the color of the suitcase, or the other team who would be making the capture?--Foolster41 14:02, 13 Nov 2007 (PST)
- Should be the same color as the briefcase, experiment! ~ Hampster 21:09, 3 Dec 2007 (PST)
Attack/Defend Gameplay
- I'm assuming there's not really any functionality really built-in for this gametype, but I'm trying to make it so there's a delay in capturing a point. Two things: (1) can I tie a flag to a specific capturezone and (2) can I delay the cap and use the control-point method (say that radial 5sec counter in the hud) to demote how much time is left to cap? ~ Hampster 21:09, 3 Dec 2007 (PST)