Env shooter: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (→Keyvalues) |
||
Line 13: | Line 13: | ||
: {{boolean}} If set, shadows from gibs are disabled | : {{boolean}} If set, shadows from gibs are disabled | ||
* '''{{ep1 add|gibgravityscale}}''' | * '''{{ep1 add|gibgravityscale}}''' | ||
: <float> Gib gravity scale | : <float> Gib gravity scale | ||
: ONLY WORKS FOR POINT GIBS. This field allows you to scale gravity so that gibs fall faster, slower, or not at all. | : ONLY WORKS FOR POINT GIBS. This field allows you to scale gravity so that gibs fall faster, slower, or not at all. | ||
== Flags == | == Flags == |
Revision as of 18:46, 1 December 2007
Entity description
An entity that shoots gibs out of its origin. These gibs can be either models or sprites.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- <boolean> If set, shadows from gibs are disabled
- <float> Gib gravity scale
- ONLY WORKS FOR POINT GIBS. This field allows you to scale gravity so that gibs fall faster, slower, or not at all.
Flags
- Template:Fl gibshooterbase
- 4 : strict remove after lifetime
Inputs
- GibShooter:
- Shoot
- Force the gibshooter to create and shoot a
gib
.