Talk:Source Multiplayer Networking: Difference between revisions
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--[[User:Whisper|Whisper]] 01:59, 6 Aug 2005 (PDT) | --[[User:Whisper|Whisper]] 01:59, 6 Aug 2005 (PDT) | ||
It would also be good if we could get detailed explanations of not only of what the 3 net_graphs say, but which server and client variables affect the various net_graph displays. | |||
Thanks | |||
--[[User:Whisper|Whisper]] 08:25, 8 Aug 2005 (PDT) |
Revision as of 08:25, 8 August 2005
You should probably explain the difference between this and Networking Entities. I would comment on the actual article, but it's far too late to wrap my head around this stuff. ;-) --TomEdwards 15:01, 30 Jun 2005 (PDT)
I saw that this article was missing: http://www.valve-erc.com/srcsdk/general/multiplayer_networking.html The article about Networking Entities is more coding specific.
--King2500 15:05, 30 Jun 2005 (PDT)
Martin
Can we get a technical explanation added as to what the servers fps is/does and the impact of raising or lowering it using the fps_max command?
Also a more detailed explanations for the 3 netgraphs as they apply to Source.
Also a detailed explanation of exactly what choke is, and all the possible causes from the server and client side, so we have a central location to send everybody who complains about choke in the Source Engine.
Thank You --Whisper 01:59, 6 Aug 2005 (PDT)
It would also be good if we could get detailed explanations of not only of what the 3 net_graphs say, but which server and client variables affect the various net_graph displays.
Thanks --Whisper 08:25, 8 Aug 2005 (PDT)