Trigger autosave: Difference between revisions
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==Entity | == Entity description == | ||
A [[brush entity]] that triggers an | A [[brush entity]] that triggers an auto-save when the player enters its volume. | ||
==Keyvalues== | == Keyvalues == | ||
* {{kv targetname}} | * {{kv targetname}} | ||
* '''NewLevelUnit''' | * '''NewLevelUnit''' | ||
: {{boolean}} If set, any savedata from previous levels will be discarded, typically reducing savegame | : {{boolean}} If set, any savedata from previous levels will be discarded, typically reducing savegame file sizes; it should only be used when the player cannot backtrack to previous levels. | ||
* '''master''' | * '''master''' | ||
: <target_destination> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate. | : <target_destination> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate. | ||
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==Inputs== | == Inputs == | ||
* {{i targetname}} | * {{i targetname}} | ||
==Outputs== | == Outputs == | ||
* {{o targetname}} | * {{o targetname}} | ||
[[Category:Entities]][[Category:Brush Entities]] | [[Category:Entities]] | ||
[[Category:Brush Entities]] |
Revision as of 01:11, 27 November 2007
Entity description
A brush entity that triggers an auto-save when the player enters its volume.
Keyvalues
- Template:Kv targetname
- NewLevelUnit
- <boolean> If set, any savedata from previous levels will be discarded, typically reducing savegame file sizes; it should only be used when the player cannot backtrack to previous levels.
- master
- <target_destination> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
- DangerousTimer
- <float> The number of seconds the player must survive before this autosave takes effect.