Ammo 9mm: Difference between revisions
		
		
		
		
		
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{{wrongtitle|title=ammo_9mm}}  | {{wrongtitle|title=ammo_9mm}}  | ||
{{ent not in fgd}}  | {{ent not in fgd}}  | ||
  @BaseClass size(-4 -4 -4, 4 4 4) color(0 0 200) base(Targetname) = Ammo  |   @BaseClass size(-4 -4 -4, 4 4 4) color(0 0 200) base(Targetname) = Ammo  | ||
  [  |   [  | ||
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  @PointClass base(Ammo) = item_kevlar: "Kevlar" []  |   @PointClass base(Ammo) = item_kevlar: "Kevlar" []  | ||
  @PointClass base(Ammo) = item_assaultsuit: "Assault suit" []  |   @PointClass base(Ammo) = item_assaultsuit: "Assault suit" []  | ||
==Entity Description==  | |||
This entity is an invisible ammunition entity for glock, tmp, mp5navy, ...  | |||
==Keyvalues==  | ==Keyvalues==  | ||
* {{kv targetname}}  | * {{kv targetname}}  | ||
Revision as of 20:18, 6 August 2005
@BaseClass size(-4 -4 -4, 4 4 4) color(0 0 200) base(Targetname) = Ammo [ output OnPlayerTouch(void): "Fires when player touches" ] @PointClass base(Ammo) = ammo_57mm : "57mm ammo" [] @PointClass base(Ammo) = ammo_556mm : "556mm ammo" [] @PointClass base(Ammo) = ammo_556mm_box : "556mm box ammo" [] @PointClass base(Ammo) = ammo_762mm: "762mm ammo" [] @PointClass base(Ammo) = ammo_45acp: "45acp ammo" [] @PointClass base(Ammo) = ammo_9mm : "9mm ammo" [] @PointClass base(Ammo) = ammo_338mag : ".338 magnum ammo" [] @PointClass base(Ammo) = ammo_buckshot : "Shotgun ammo" [] @PointClass base(Ammo) = item_kevlar: "Kevlar" [] @PointClass base(Ammo) = item_assaultsuit: "Assault suit" []
Entity Description
This entity is an invisible ammunition entity for glock, tmp, mp5navy, ...