Ammo 762mm: Difference between revisions
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{{wrongtitle|title=ammo_762mm}} | {{wrongtitle|title=ammo_762mm}} | ||
{{ent not in fgd}} | {{ent not in fgd}} | ||
@BaseClass size(-4 -4 -4, 4 4 4) color(0 0 200) base(Targetname) = Ammo | @BaseClass size(-4 -4 -4, 4 4 4) color(0 0 200) base(Targetname) = Ammo | ||
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@PointClass base(Ammo) = item_kevlar: "Kevlar" [] | @PointClass base(Ammo) = item_kevlar: "Kevlar" [] | ||
@PointClass base(Ammo) = item_assaultsuit: "Assault suit" [] | @PointClass base(Ammo) = item_assaultsuit: "Assault suit" [] | ||
==Entity Description== | |||
This entity is an invisible ammunition entity for ak47, aug, scout, ... | |||
==Keyvalues== | ==Keyvalues== | ||
* {{kv targetname}} | * {{kv targetname}} |
Revision as of 21:18, 6 August 2005
@BaseClass size(-4 -4 -4, 4 4 4) color(0 0 200) base(Targetname) = Ammo [ output OnPlayerTouch(void): "Fires when player touches" ] @PointClass base(Ammo) = ammo_57mm : "57mm ammo" [] @PointClass base(Ammo) = ammo_556mm : "556mm ammo" [] @PointClass base(Ammo) = ammo_556mm_box : "556mm box ammo" [] @PointClass base(Ammo) = ammo_762mm: "762mm ammo" [] @PointClass base(Ammo) = ammo_45acp: "45acp ammo" [] @PointClass base(Ammo) = ammo_9mm : "9mm ammo" [] @PointClass base(Ammo) = ammo_338mag : ".338 magnum ammo" [] @PointClass base(Ammo) = ammo_buckshot : "Shotgun ammo" [] @PointClass base(Ammo) = item_kevlar: "Kevlar" [] @PointClass base(Ammo) = item_assaultsuit: "Assault suit" []
Entity Description
This entity is an invisible ammunition entity for ak47, aug, scout, ...