Activity List: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
(Spam revert)
Line 1: Line 1:
[http://nude.embers.cn/free-sample-porn.html free sample porn] [http://porno.embers.cn/mesa-boogie.html mesa boogie] [http://girls.embers.cn/hayden-christensen.html hayden christensen nude] [http://hentai.embers.cn/drunk-girl-sex.html drunk girl sex] [http://www.beep.com/members/zaxarmaster/ http] [http://blondes.embers.cn/windows-media-player.html windows media player update] [http://women.embers.cn/jazzmon.html jazzmon] [http://fuck.embers.cn/babes-sex.html babes sex] [http://nude.embers.cn/free-sex-tgp.html free sex tgp] [http://naked.embers.cn/gag-school.html gag school] [http://nude.embers.cn/double-fisting.html double fisting] [http://girls.embers.cn/adult-games.html adult games] [http://xxx.embers.cn/young-girl-model.html young girl model] [http://girl.embers.cn/legal-malpractice.html legal malpractice lawyer colorado] [http://porn.embers.cn/tara-reid-pussy.html tara reid pussy] [http://www.shumelkin.fanspace.com web] [http://porno.embers.cn/man-underwear.html man underwear] [http://nude.embers.cn/granny-cinema.html granny cinema] [http://teen.embers.cn/ampland.html ampland] [http://hentai.embers.cn/chinese-shar-pei.html chinese shar pei] [http://porno.embers.cn/sexy-stripper.html sexy stripper] [http://girl.embers.cn/vacant-land-las.html vacant land las vegas] [http://porn.embers.cn/black-bubble-butt.html black bubble butt] [http://www.gwebspace.de/thehellive/ http] [http://teens.embers.cn/badassbuddy.html badassbuddy] [http://porn.embers.cn/nude-salma-hayek.html nude salma hayek] [http://porno.embers.cn/internet-explorer.html internet explorer update] [http://girls.embers.cn/team-building.html team building seminar] [http://fuck.embers.cn/dog-photo-contest.html dog photo contest] [http://girls.embers.cn/break-up-quotes.html break up quotes] [http://sex.embers.cn/virginia-realty.html virginia realty] [http://hentai.embers.cn/tripping-the-rift.html tripping the rift sex] [http://incest.embers.cn/titty-fucking.html titty fucking] [http://www.ikaminod.8k.com site] [http://anal.embers.cn/female-bondage.html female bondage] [http://fuck.embers.cn/adultbabies.html adultbabies] [http://porno.embers.cn/nigger-ass.html nigger ass] [http://xxx.embers.cn/fat-butt.html fat butt] [http://girls.embers.cn/dmoz-adult-open.html dmoz adult open directory] [http://blondes.embers.cn/panty-pics.html panty pics] [http://porn.embers.cn/hardcore-cartoon.html hardcore cartoon sex] [http://teens.embers.cn/volkswagen-milwaukee.html volkswagen milwaukee] [http://www.geocities.com/liodzed/ site] [http://sex.embers.cn/volleyball-uniforms.html volleyball uniforms] [http://incest.embers.cn/annabel-chong.html annabel chong] [http://pandblog.sitemynet.com site] [http://hardcore.embers.cn/fotografie.html fotografie] [http://lesbian.embers.cn/apartment-rentals.html apartment rentals waterford] [http://playboy.embers.cn/amanda-nude.html amanda nude] [http://movies.embers.cn/courtroom-sketches.html courtroom sketches] [http://teen.embers.cn/kentucky-fried-chicken.html kentucky fried chicken menu] [http://women.embers.cn/ex-girl-friend.html ex girl friend] [http://hentai.embers.cn/tulsa-massage.html tulsa massage] [http://www.sklinnem.00me.com map] [http://porn.embers.cn/misty-nude.html misty nude] [http://www.iswillai.1hwy.com web] [http://women.embers.cn/wife-topless.html wife topless] [http://incest.embers.cn/lesbian-video.html lesbian video] [http://movies.embers.cn/tit-slip.html tit slip] [http://lesbian.embers.cn/pictures-of.html pictures of hot girls] [http://www.guhoehn.warp0.com http] [http://girl.embers.cn/cartoon-bitches.html cartoon bitches] [http://www.unnicked.safewebshop.com web] [http://teen.embers.cn/african-sluts.html african sluts] [http://blondes.embers.cn/gangbang-cumshots.html gangbang cumshots] [http://porno.embers.cn/school-spankings.html school spankings] [http://teen.embers.cn/home-rentals-in.html home rentals in pennsylvania] [http://porno.embers.cn/ghetto-boys.html ghetto boys] [http://naked.embers.cn/kryztalred.html kryztalred] [http://anal.embers.cn/sexool.html sexool] [http://porno.embers.cn/old-porno.html old porno] [http://www.beepworld.it/members/merz2000/ web] [http://girl.embers.cn/photoshoot.html photoshoot] [http://lesbian.embers.cn/flcl-hentai.html flcl hentai] [http://fuck.embers.cn/runaway-train.html runaway train] [http://anal.embers.cn/south-dakota-vacations.html south dakota vacations] [http://anal.embers.cn/cum-facial.html cum facial] [http://porno.embers.cn/preteen-virgins.html preteen virgins] [http://www.solnishkoff.00band.com web] [http://hardcore.embers.cn/hustler-hollywood.html hustler hollywood] [http://blondes.embers.cn/sexsearch.html sexsearch] [http://anal.embers.cn/fubuki.html fubuki] [http://porn.embers.cn/above-ground-swimming.html above ground swimming pool kits] [http://nude.embers.cn/black-big-tits.html black big tits] [http://hardcore.embers.cn/nude-shopping.html nude shopping] [http://naked.embers.cn/park-city-ut.html park city ut real estate] [http://incest.embers.cn/animal-fuckers.html animal fuckers] [http://teens.embers.cn/tucson-az-homes.html tucson az homes] [http://anal.embers.cn/teen-sucking.html teen sucking dick] [http://anal.embers.cn/sailor-moon-porn.html sailor moon porn] [http://girls.embers.cn/hq.html hq] [http://porno.embers.cn/free-adult-web.html free adult web cam] [http://incest.embers.cn/girls-in-panties.html girls in panties] [http://www.solmarishk.00author.com map] [http://anal.embers.cn/naked-wrestling.html naked wrestling] [http://www.beepworld.de/members/pridurok-75/ map] [http://anal.embers.cn/leather-motorcycle.html leather motorcycle pants] [http://sex.embers.cn/the-cheetah-girls.html the cheetah girls] [http://porno.embers.cn/free-porn-films.html free porn films] [http://www.mosrealt2007.bz.tc site] [http://yujanin.piranho.de web] [http://www.pshenika.00cd.com web] [http://teen.embers.cn/butt-sluts.html butt sluts] [http://women.embers.cn/ontario-northern.html ontario northern pike fishing] [http://movies.embers.cn/old-time-candy.html old time candy] [http://women.embers.cn/lolita-asian.html lolita asian] [http://lesbian.embers.cn/girl-rape.html girl rape] [http://sex.embers.cn/i-want-you-to-want.html i want you to want me] [http://sex.embers.cn/girls-fingering.html girls fingering girls] [http://hardcore.embers.cn/huge-blowjob.html huge blowjob] [http://anal.embers.cn/soccer-trophies.html soccer trophies] [http://xxx.embers.cn/naked-baseball.html naked baseball players] [http://blondes.embers.cn/canvas-tarp.html canvas tarp] [http://www.mipryor.2itb.com http] [http://lesbian.embers.cn/kids-domain.html kids domain] [http://girls.embers.cn/gay-men-fucking.html gay men fucking] [http://chrisinpm.freehostingz.com site] [http://www.spindriftdancer.cabanova.ro http] [http://teen.embers.cn/download-adult.html download adult movies] [http://hardcore.embers.cn/free-teen-photos.html free teen photos] [http://www.listclairecu.freehosting.net http] [http://girls.embers.cn/punishment-enemas.html punishment enemas] [http://women.embers.cn/bunny-yeager.html bunny yeager] [http://www.babiyolga84.s5.com site] [http://blondes.embers.cn/zoro.html zoro] [http://xxx.embers.cn/university-medical.html university medical billing] [http://playboy.embers.cn/designer-children.html designer children clothes] [http://www.soulreciever.00go.com www] [http://anal.embers.cn/philippine-real.html philippine real estate] [http://blondes.embers.cn/cum-on-my-face.html cum on my face] [http://porno.embers.cn/employee-satisfaction.html employee satisfaction survey] [http://porno.embers.cn/phat-black-ass.html phat black ass] [http://www.beepworld.it/members/ekaterinaksmeja/ www] [http://porn.embers.cn/spankings.html spankings] [http://anal.embers.cn/addiction-drug-rehab.html addiction drug rehab treatment] [http://sex.embers.cn/pj.html pj] [http://porn.embers.cn/drunk-rape.html drunk rape] [http://ongelwithnofilt.proboards57.com web] [http://lesbian.embers.cn/zoo-girl.html zoo girl] [http://www.vika0909.safewebshop.com http] [http://porn.embers.cn/sexy-young-girl.html sexy young girl] [http://anal.embers.cn/plump-sluts.html plump sluts] [http://fuck.embers.cn/andalusian-horses.html andalusian horses for sale] [http://sex.embers.cn/fucking-animal.html fucking animal] [http://sex.embers.cn/lolittas.html lolittas] [http://girl.embers.cn/male-bubble-butts.html male bubble butts] [http://anal.embers.cn/thai-bar-girls.html thai bar girls] [http://naked.embers.cn/bushy-pussy.html bushy pussy] [http://women.embers.cn/dakota-fanning.html dakota fanning] [http://xxx.embers.cn/mbm.html mbm] [http://anal.embers.cn/andover-ma-real.html andover ma real estate] [http://www.mcphaiebe.teach-nology.com www] [http://prettypollyonno.3xforum.ro web] [http://playboy.embers.cn/mya-mp3.html mya mp3] [http://playboy.embers.cn/naked-tommy-lee.html naked tommy lee] [http://hardcore.embers.cn/hydrocodone-without.html hydrocodone without prescription] [http://lesbian.embers.cn/wife-swap.html wife swap] [http://anal.embers.cn/crossdressing-stories.html crossdressing stories] [http://nastyha05.galeon.com www] [http://nude.embers.cn/young-tease.html young tease] [http://porno.embers.cn/young-webcam.html young webcam] [http://women.embers.cn/young-school.html young school girl] [http://teens.embers.cn/women-butts.html women butts] [http://home.sailormoon.com/zaoknom/ web] [http://sex.embers.cn/joanie-laurer.html joanie laurer nude] [http://naked.embers.cn/sweet-nymphets.html sweet nymphets] [http://blondes.embers.cn/linkin-park-somewhere.html linkin park somewhere i belong] [http://nude.embers.cn/anal-pictures.html anal pictures] [http://incest.embers.cn/fat-lesbians.html fat lesbians] [http://teen.embers.cn/teen-slumber-party.html teen slumber party] [http://nude.embers.cn/little-dogs.html little dogs] [http://porn.embers.cn/pain-relief-products.html pain relief products] [http://teens.embers.cn/evenstar.html evenstar] [http://girl.embers.cn/lonely-wife.html lonely wife] [http://jmorie13.3xforum.ro web] [http://anal.embers.cn/boys-masturbating.html boys masturbating] [http://anal.embers.cn/tommy-lee-cock.html tommy lee cock] [http://nude.embers.cn/asian-sucking.html asian sucking] [http://incest.embers.cn/xxx-on-ice.html xxx on ice] [http://women.embers.cn/florida-insurance.html florida insurance adjuster license] [http://parshinvlad.site.voila.fr/ www] [http://incest.embers.cn/naturistas.html naturistas] [http://www.ovaleriev.tvheaven.com web] [http://www.gwebspace.de/goodwill-spb/ site] [http://naked.embers.cn/baja-designs.html baja designs] [http://xxx.embers.cn/subliminal-advertising.html subliminal advertising] [http://movies.embers.cn/long-porn-videos.html long porn videos] [http://lesbian.embers.cn/nude-posters.html nude posters] [http://lesbian.embers.cn/bronze-children.html bronze children fountain] [http://girl.embers.cn/sexy-milf.html sexy milf] [http://naked.embers.cn/tickle-torture.html tickle torture] [http://teen.embers.cn/brass-knobs.html brass knobs] [http://movies.embers.cn/male-bodybuilder.html male bodybuilder models] [http://hardcore.embers.cn/little-angels.html little angels nude] [http://hentai.embers.cn/brutal-blowjob.html brutal blowjob] [http://fuck.embers.cn/kids-smoking.html kids smoking] [http://girl.embers.cn/young-gay-boy.html young gay boy] [http://nude.embers.cn/sex-toy-party.html sex toy party] [http://blondes.embers.cn/southern-california.html southern california wedding photographers] [http://anal.embers.cn/barbecue-pits.html barbecue pits recipes]
This is the activity list found in <code>ai_activity.h</code>
This is the activity list found in <code>ai_activity.h</code>



Revision as of 15:10, 24 November 2007

This is the activity list found in ai_activity.h

Base activities

  • ACT_INVALID— So we have something more succint to check for than '-1'
  • ACT_RESET— Set m_Activity to this invalid value to force a reset to m_IdealActivity
  • ACT_IDLE
  • ACT_TRANSITION
  • ACT_COVER— FIXME: obsolete? redundant with ACT_COVER_LOW?
  • ACT_COVER_MED— FIXME: unsupported?
  • ACT_COVER_LOW— FIXME: rename ACT_IDLE_CROUCH?
  • ACT_WALK
  • ACT_WALK_AIM
  • ACT_WALK_CROUCH
  • ACT_WALK_CROUCH_AIM
  • ACT_RUN
  • ACT_RUN_AIM
  • ACT_RUN_CROUCH
  • ACT_RUN_CROUCH_AIM
  • ACT_RUN_PROTECTED
  • ACT_SCRIPT_CUSTOM_MOVE
  • ACT_RANGE_ATTACK1
  • ACT_RANGE_ATTACK2
  • ACT_RANGE_ATTACK1_LOW— FIXME: not used yet crouched versions of the range attack
  • ACT_RANGE_ATTACK2_LOW— FIXME: not used yet crouched versions of the range attack
  • ACT_DIESIMPLE
  • ACT_DIEBACKWARD
  • ACT_DIEFORWARD
  • ACT_DIEVIOLENT
  • ACT_DIERAGDOLL
  • ACT_FLY— Fly (and flap if appropriate)
  • ACT_HOVER
  • ACT_GLIDE
  • ACT_SWIM
  • ACT_JUMP
  • ACT_HOP— vertical jump
  • ACT_LEAP— long forward jump
  • ACT_LAND
  • ACT_CLIMB_UP
  • ACT_CLIMB_DOWN
  • ACT_CLIMB_DISMOUNT
  • ACT_SHIPLADDER_UP
  • ACT_SHIPLADDER_DOWN
  • ACT_STRAFE_LEFT
  • ACT_STRAFE_RIGHT
  • ACT_ROLL_LEFT— tuck and roll left
  • ACT_ROLL_RIGHT— tuck and roll right
  • ACT_TURN_LEFT— turn quickly left (stationary)
  • ACT_TURN_RIGHT— turn quickly right (stationary)
  • ACT_CROUCH— FIXME: obsolete? only used be soldier (the act of crouching down from a standing position)
  • ACT_CROUCHIDLE— FIXME: obsolete? only used be soldier (holding body in crouched position (loops))
  • ACT_STAND— FIXME: obsolete? should be transition (the act of standing from a crouched position)
  • ACT_USE
  • ACT_SIGNAL1
  • ACT_SIGNAL2
  • ACT_SIGNAL3

Squad hand signals

  • ACT_SIGNAL_ADVANCE
  • ACT_SIGNAL_FORWARD
  • ACT_SIGNAL_GROUP
  • ACT_SIGNAL_HALT
  • ACT_SIGNAL_LEFT
  • ACT_SIGNAL_RIGHT
  • ACT_SIGNAL_TAKECOVER

Combat

  • ACT_LOOKBACK_RIGHT— look back over shoulder without turning around.
  • ACT_LOOKBACK_LEFT
  • ACT_COWER— FIXME: unused should be more extreme version of crouching
  • ACT_SMALL_FLINCH— FIXME: needed? shouldn't flinching be down with overlays?
  • ACT_BIG_FLINCH
  • ACT_MELEE_ATTACK1
  • ACT_MELEE_ATTACK2
  • ACT_RELOAD
  • ACT_RELOAD_LOW
  • ACT_ARM— pull out gun for instance
  • ACT_DISARM— reholster gun
  • ACT_PICKUP_GROUND— pick up something in front of you on the ground
  • ACT_PICKUP_RACK— pick up something from a rack or shelf in front of you.
  • ACT_IDLE_ANGRY— FIXME: being used as an combat ready idle? alternate idle animation in which the monster is clearly agitated. (loop)

Hurt

  • ACT_WALK_HURT— limp (loop)
  • ACT_RUN_HURT— limp (loop)

Attack

  • ACT_SPECIAL_ATTACK1— very monster specific special attacks.
  • ACT_SPECIAL_ATTACK2

Scared

  • ACT_WALK_SCARED
  • ACT_RUN_SCARED

Die

  • ACT_DIE_HEADSHOT— die hit in head.
  • ACT_DIE_CHESTSHOT— die hit in chest
  • ACT_DIE_GUTSHOT— die hit in gut
  • ACT_DIE_BACKSHOT— die hit in back

Flinch

  • ACT_FLINCH_HEAD
  • ACT_FLINCH_CHEST
  • ACT_FLINCH_STOMACH
  • ACT_FLINCH_LEFTARM
  • ACT_FLINCH_RIGHTARM
  • ACT_FLINCH_LEFTLEG
  • ACT_FLINCH_RIGHTLEG
  • ACT_FLINCH_PHYSICS

Idle

  • ACT_IDLE_RELAXED
  • ACT_IDLE_STIMULATED
  • ACT_IDLE_AGITATED
  • ACT_COMBAT_IDLE— FIXME: unused? agitated idle.

Walk

  • ACT_WALK_RELAXED
  • ACT_WALK_STIMULATED
  • ACT_WALK_AGITATED

Run

  • ACT_RUN_RELAXED
  • ACT_RUN_STIMULATED
  • ACT_RUN_AGITATED

Aim

Idle

  • ACT_IDLE_AIM_RELAXED
  • ACT_IDLE_AIM_STIMULATED
  • ACT_IDLE_AIM_AGITATED

Walk

  • ACT_WALK_AIM_RELAXED
  • ACT_WALK_AIM_STIMULATED
  • ACT_WALK_AIM_AGITATED

Run

  • ACT_RUN_AIM_RELAXED
  • ACT_RUN_AIM_STIMULATED
  • ACT_RUN_AIM_AGITATED

Burning

  • ACT_IDLE_ON_FIRE— ON FIRE animations
  • ACT_WALK_ON_FIRE
  • ACT_RUN_ON_FIRE

Turn

  • ACT_180_LEFT— 180 degree left turn
  • ACT_180_RIGHT
  • ACT_90_LEFT— 90 degree turns
  • ACT_90_RIGHT

Walk

  • ACT_STEP_LEFT— Single steps
  • ACT_STEP_RIGHT
  • ACT_STEP_BACK
  • ACT_STEP_FORE

Gestures

Attack

  • ACT_GESTURE_RANGE_ATTACK1
  • ACT_GESTURE_RANGE_ATTACK2
  • ACT_GESTURE_MELEE_ATTACK1
  • ACT_GESTURE_MELEE_ATTACK2
  • ACT_GESTURE_RANGE_ATTACK1_LOW— FIXME: not used yet crouched versions of the range attack
  • ACT_GESTURE_RANGE_ATTACK2_LOW— FIXME: not used yet crouched versions of the range attack
  • ACT_MELEE_ATTACK_SWING_GESTURE

Flinch

  • ACT_GESTURE_SMALL_FLINCH
  • ACT_GESTURE_BIG_FLINCH
  • ACT_GESTURE_FLINCH_BLAST
  • ACT_GESTURE_FLINCH_HEAD
  • ACT_GESTURE_FLINCH_CHEST
  • ACT_GESTURE_FLINCH_STOMACH
  • ACT_GESTURE_FLINCH_LEFTARM
  • ACT_GESTURE_FLINCH_RIGHTARM
  • ACT_GESTURE_FLINCH_LEFTLEG
  • ACT_GESTURE_FLINCH_RIGHTLEG

Turn

  • ACT_GESTURE_TURN_LEFT
  • ACT_GESTURE_TURN_RIGHT
  • ACT_GESTURE_TURN_LEFT45
  • ACT_GESTURE_TURN_RIGHT45
  • ACT_GESTURE_TURN_LEFT90
  • ACT_GESTURE_TURN_RIGHT90
  • ACT_GESTURE_TURN_LEFT45_FLAT
  • ACT_GESTURE_TURN_RIGHT45_FLAT
  • ACT_GESTURE_TURN_LEFT90_FLAT
  • ACT_GESTURE_TURN_RIGHT90_FLAT

Barnacle

HALF-LIFE 1 compatability stuff goes here. Temporary!

  • ACT_BARNACLE_HIT— barnacle tongue hits a monster
  • ACT_BARNACLE_PULL— barnacle is lifting the monster ( loop )
  • ACT_BARNACLE_CHOMP— barnacle latches on to the monster
  • ACT_BARNACLE_CHEW— barnacle is holding the monster in its mouth ( loop )

Miscellaneous

  • ACT_RAPPEL_LOOP— Rappel down a rope!
  • ACT_VICTORY_DANCE— killed a player do a victory dance.
  • ACT_DO_NOT_DISTURB
    • Sometimes you just want to set an NPC's sequence to a sequence that doesn't actually have an activity. The AI will reset the NPC's sequence to whatever its IDEAL activity is though. So if you set ideal activity to DO_NOT_DISTURB the AI will not interfere with the NPC's current sequence. (SJB)

View model

  • ACT_VM_DRAW
  • ACT_VM_HOLSTER
  • ACT_VM_IDLE
  • ACT_VM_FIDGET
  • ACT_VM_PULLBACK
  • ACT_VM_PULLBACK_HIGH
  • ACT_VM_PULLBACK_LOW
  • ACT_VM_THROW
  • ACT_VM_PULLPIN
  • ACT_VM_PRIMARYATTACK— fire
  • ACT_VM_SECONDARYATTACK— alt. fire
  • ACT_VM_RELOAD
  • ACT_VM_DRYFIRE— fire with no ammo loaded.
  • ACT_VM_HITLEFT— bludgeon swing to left - hit (primary attk)
  • ACT_VM_HITLEFT2— bludgeon swing to left - hit (secondary attk)
  • ACT_VM_HITRIGHT— bludgeon swing to right - hit (primary attk)
  • ACT_VM_HITRIGHT2— bludgeon swing to right - hit (secondary attk)
  • ACT_VM_HITCENTER— bludgeon swing center - hit (primary attk)
  • ACT_VM_HITCENTER2— bludgeon swing center - hit (secondary attk)
  • ACT_VM_MISSLEFT— bludgeon swing to left - miss (primary attk)
  • ACT_VM_MISSLEFT2— bludgeon swing to left - miss (secondary attk)
  • ACT_VM_MISSRIGHT— bludgeon swing to right - miss (primary attk)
  • ACT_VM_MISSRIGHT2— bludgeon swing to right - miss (secondary attk)
  • ACT_VM_MISSCENTER— bludgeon swing center - miss (primary attk)
  • ACT_VM_MISSCENTER2— bludgeon swing center - miss (secondary attk)
  • ACT_VM_HAULBACK— bludgeon haul the weapon back for a hard strike (secondary attk)
  • ACT_VM_SWINGHARD— bludgeon release the hard strike (secondary attk)
  • ACT_VM_SWINGMISS
  • ACT_VM_SWINGHIT
  • ACT_VM_IDLE_TO_LOWERED
  • ACT_VM_IDLE_LOWERED
  • ACT_VM_LOWERED_TO_IDLE
  • ACT_VM_RECOIL1
  • ACT_VM_RECOIL2
  • ACT_VM_RECOIL3
  • ACT_VM_ATTACH_SILENCER
  • ACT_VM_DETACH_SILENCER

Half-Life 2

Basic attacks

  • ACT_RANGE_ATTACK_AR1
  • ACT_RANGE_ATTACK_AR2
  • ACT_RANGE_ATTACK_AR2_LOW
  • ACT_RANGE_ATTACK_AR2_GRENADE
  • ACT_RANGE_ATTACK_HMG1
  • ACT_RANGE_ATTACK_ML
  • ACT_RANGE_ATTACK_SMG1
  • ACT_RANGE_ATTACK_SMG1_LOW
  • ACT_RANGE_ATTACK_SMG2
  • ACT_RANGE_ATTACK_SHOTGUN
  • ACT_RANGE_ATTACK_SHOTGUN_LOW
  • ACT_RANGE_ATTACK_PISTOL
  • ACT_RANGE_ATTACK_PISTOL_LOW
  • ACT_RANGE_ATTACK_SLAM
  • ACT_RANGE_ATTACK_TRIPWIRE
  • ACT_RANGE_ATTACK_THROW
  • ACT_RANGE_ATTACK_SNIPER_RIFLE
  • ACT_RANGE_ATTACK_RPG
  • ACT_MELEE_ATTACK_SWING
  • ACT_RANGE_AIM_LOW
  • ACT_RANGE_AIM_SMG1_LOW
  • ACT_RANGE_AIM_PISTOL_LOW
  • ACT_RANGE_AIM_AR2_LOW
  • ACT_COVER_PISTOL_LOW
  • ACT_COVER_SMG1_LOW
  • ACT_GESTURE_RANGE_ATTACK_AR1
  • ACT_GESTURE_RANGE_ATTACK_AR2
  • ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE
  • ACT_GESTURE_RANGE_ATTACK_HMG1
  • ACT_GESTURE_RANGE_ATTACK_ML
  • ACT_GESTURE_RANGE_ATTACK_SMG1
  • ACT_GESTURE_RANGE_ATTACK_SMG1_LOW
  • ACT_GESTURE_RANGE_ATTACK_SMG2
  • ACT_GESTURE_RANGE_ATTACK_SHOTGUN
  • ACT_GESTURE_RANGE_ATTACK_PISTOL
  • ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW
  • ACT_GESTURE_RANGE_ATTACK_SLAM
  • ACT_GESTURE_RANGE_ATTACK_TRIPWIRE
  • ACT_GESTURE_RANGE_ATTACK_THROW
  • ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE
  • ACT_GESTURE_MELEE_ATTACK_SWING

Slam

  • ACT_SLAM_STICKWALL_IDLE
  • ACT_SLAM_STICKWALL_ND_IDLE
  • ACT_SLAM_STICKWALL_ATTACH
  • ACT_SLAM_STICKWALL_ATTACH2
  • ACT_SLAM_STICKWALL_ND_ATTACH
  • ACT_SLAM_STICKWALL_ND_ATTACH2
  • ACT_SLAM_STICKWALL_DETONATE
  • ACT_SLAM_STICKWALL_DETONATOR_HOLSTER
  • ACT_SLAM_STICKWALL_DRAW
  • ACT_SLAM_STICKWALL_ND_DRAW
  • ACT_SLAM_STICKWALL_TO_THROW
  • ACT_SLAM_STICKWALL_TO_THROW_ND
  • ACT_SLAM_STICKWALL_TO_TRIPMINE_ND
  • ACT_SLAM_THROW_IDLE
  • ACT_SLAM_THROW_ND_IDLE
  • ACT_SLAM_THROW_THROW
  • ACT_SLAM_THROW_THROW2
  • ACT_SLAM_THROW_THROW_ND
  • ACT_SLAM_THROW_THROW_ND2
  • ACT_SLAM_THROW_DRAW
  • ACT_SLAM_THROW_ND_DRAW
  • ACT_SLAM_THROW_TO_STICKWALL
  • ACT_SLAM_THROW_TO_STICKWALL_ND
  • ACT_SLAM_THROW_DETONATE
  • ACT_SLAM_THROW_DETONATOR_HOLSTER
  • ACT_SLAM_THROW_TO_TRIPMINE_ND
  • ACT_SLAM_TRIPMINE_IDLE
  • ACT_SLAM_TRIPMINE_DRAW
  • ACT_SLAM_TRIPMINE_ATTACH
  • ACT_SLAM_TRIPMINE_ATTACH2
  • ACT_SLAM_TRIPMINE_TO_STICKWALL_ND
  • ACT_SLAM_TRIPMINE_TO_THROW_ND
  • ACT_SLAM_DETONATOR_IDLE
  • ACT_SLAM_DETONATOR_DRAW
  • ACT_SLAM_DETONATOR_DETONATE
  • ACT_SLAM_DETONATOR_HOLSTER
  • ACT_SLAM_DETONATOR_STICKWALL_DRAW
  • ACT_SLAM_DETONATOR_THROW_DRAW

Shotgun

  • ACT_SHOTGUN_RELOAD_START
  • ACT_SHOTGUN_RELOAD_FINISH
  • ACT_SHOTGUN_PUMP

Sub-machine gun 2

  • ACT_SMG2_IDLE2
  • ACT_SMG2_FIRE2
  • ACT_SMG2_DRAW2
  • ACT_SMG2_RELOAD2
  • ACT_SMG2_DRYFIRE2
  • ACT_SMG2_TOAUTO
  • ACT_SMG2_TOBURST

Gravity gun

  • ACT_PHYSCANNON_UPGRADE
  • ACT_PHYSCANNON_DETACH— An activity to be played if we're picking this up with the gravity gun

Idle

  • ACT_IDLE_RIFLE
  • ACT_IDLE_SMG1
  • ACT_IDLE_ANGRY_SMG1
  • ACT_IDLE_PISTOL
  • ACT_IDLE_ANGRY_PISTOL
  • ACT_IDLE_ANGRY_SHOTGUN
  • ACT_IDLE_PACKAGE
  • ACT_IDLE_SUITCASE
  • ACT_IDLE_SMG1_RELAXED
  • ACT_IDLE_SMG1_STIMULATED
  • ACT_IDLE_SHOTGUN_RELAXED
  • ACT_IDLE_SHOTGUN_STIMULATED
  • ACT_IDLE_SHOTGUN_AGITATED
  • ACT_IDLE_AIM_RIFLE_STIMULATED

Walk

  • ACT_WALK_AIM_RIFLE_STIMULATED
  • ACT_WALK_AIM_SHOTGUN
  • ACT_WALK_PACKAGE
  • ACT_WALK_SUITCASE
  • ACT_WALK_RIFLE_RELAXED
  • ACT_WALK_RIFLE_STIMULATED
  • ACT_WALK_RIFLE
  • ACT_WALK_AIM_RIFLE
  • ACT_WALK_CROUCH_RIFLE
  • ACT_WALK_CROUCH_AIM_RIFLE
  • ACT_WALK_AIM_PISTOL

Run

  • ACT_RUN_RIFLE_RELAXED
  • ACT_RUN_RIFLE_STIMULATED
  • ACT_RUN_AIM_RIFLE_STIMULATED
  • ACT_RUN_RIFLE
  • ACT_RUN_AIM_RIFLE
  • ACT_RUN_CROUCH_RIFLE
  • ACT_RUN_AIM_SHOTGUN
  • ACT_RUN_AIM_PISTOL
  • ACT_RUN_CROUCH_AIM_RIFLE

Policing

  • ACT_WALK_ANGRY
  • ACT_POLICE_HARASS1
  • ACT_POLICE_HARASS2

Manned guns

  • ACT_IDLE_MANNEDGUN

Melee weapon

  • ACT_IDLE_MELEE
  • ACT_IDLE_ANGRY_MELEE

RPG

  • ACT_IDLE_RPG_RELAXED
  • ACT_IDLE_RPG
  • ACT_IDLE_ANGRY_RPG
  • ACT_COVER_LOW_RPG
  • ACT_WALK_RPG
  • ACT_RUN_RPG
  • ACT_WALK_CROUCH_RPG
  • ACT_RUN_CROUCH_RPG
  • ACT_WALK_RPG_RELAXED
  • ACT_RUN_RPG_RELAXED

Reloads

  • ACT_RELOAD_PISTOL
  • ACT_RELOAD_PISTOL_LOW
  • ACT_RELOAD_SMG1
  • ACT_RELOAD_SMG1_LOW
  • ACT_GESTURE_RELOAD
  • ACT_GESTURE_RELOAD_PISTOL
  • ACT_GESTURE_RELOAD_SMG1

Actbusy

  • ACT_BUSY_LEAN_LEFT
  • ACT_BUSY_LEAN_LEFT_ENTRY
  • ACT_BUSY_LEAN_LEFT_EXIT
  • ACT_BUSY_LEAN_BACK
  • ACT_BUSY_LEAN_BACK_ENTRY
  • ACT_BUSY_LEAN_BACK_EXIT
  • ACT_BUSY_SIT_GROUND
  • ACT_BUSY_SIT_GROUND_ENTRY
  • ACT_BUSY_SIT_GROUND_EXIT
  • ACT_BUSY_SIT_CHAIR
  • ACT_BUSY_SIT_CHAIR_ENTRY
  • ACT_BUSY_SIT_CHAIR_EXIT
  • ACT_BUSY_STAND
  • ACT_BUSY_QUEUE

Barnacle

  • ACT_DIE_BARNACLE_SWALLOW— being swallowed by a barnacle
  • ACT_GESTURE_BARNACLE_STRANGLE— being lifted by a barnacle

Death

  • ACT_DIE_FRONTSIDE
  • ACT_DIE_RIGHTSIDE
  • ACT_DIE_BACKSIDE
  • ACT_DIE_LEFTSIDE

Miscellaneous

  • ACT_OPEN_DOOR

Team Fortress 2

Death

  • ACT_STARTDYING
  • ACT_DYINGLOOP
  • ACT_DYINGTODEAD

Manned gun

  • ACT_RIDE_MANNED_GUN

View models

  • ACT_VM_SPRINT_ENTER
  • ACT_VM_SPRINT_IDLE
  • ACT_VM_SPRINT_LEAVE

Looping weapon firing

  • ACT_FIRE_START
  • ACT_FIRE_LOOP
  • ACT_FIRE_END

Grenade & shield

  • ACT_CROUCHING_GRENADEIDLE
  • ACT_CROUCHING_GRENADEREADY
  • ACT_CROUCHING_PRIMARYATTACK
  • ACT_OVERLAY_GRENADEIDLE
  • ACT_OVERLAY_GRENADEREADY
  • ACT_OVERLAY_PRIMARYATTACK
  • ACT_OVERLAY_SHIELD_UP
  • ACT_OVERLAY_SHIELD_DOWN
  • ACT_OVERLAY_SHIELD_UP_IDLE
  • ACT_OVERLAY_SHIELD_ATTACK
  • ACT_OVERLAY_SHIELD_KNOCKBACK
  • ACT_SHIELD_UP
  • ACT_SHIELD_DOWN
  • ACT_SHIELD_UP_IDLE
  • ACT_SHIELD_ATTACK
  • ACT_SHIELD_KNOCKBACK
  • ACT_CROUCHING_SHIELD_UP
  • ACT_CROUCHING_SHIELD_DOWN
  • ACT_CROUCHING_SHIELD_UP_IDLE
  • ACT_CROUCHING_SHIELD_ATTACK
  • ACT_CROUCHING_SHIELD_KNOCKBACK

Turning in place

  • ACT_TURNRIGHT45
  • ACT_TURNLEFT45
  • ACT_TURN

Object

  • ACT_OBJ_ASSEMBLING
  • ACT_OBJ_DISMANTLING
  • ACT_OBJ_STARTUP
  • ACT_OBJ_RUNNING
  • ACT_OBJ_IDLE
  • ACT_OBJ_PLACING
  • ACT_OBJ_DETERIORATING

Deploy

  • ACT_DEPLOY
  • ACT_DEPLOY_IDLE
  • ACT_UNDEPLOY

Half-Life weapons

Grenades

  • ACT_GRENADE_ROLL
  • ACT_GRENADE_TOSS

Hand grenade

  • ACT_HANDGRENADE_THROW1
  • ACT_HANDGRENADE_THROW2
  • ACT_HANDGRENADE_THROW3

Shotgun

  • ACT_SHOTGUN_IDLE_DEEP
  • ACT_SHOTGUN_IDLE4

Glock

  • ACT_GLOCK_SHOOTEMPTY
  • ACT_GLOCK_SHOOT_RELOAD

RPG

  • ACT_RPG_DRAW_UNLOADED
  • ACT_RPG_HOLSTER_UNLOADED
  • ACT_RPG_IDLE_UNLOADED
  • ACT_RPG_FIDGET_UNLOADED

Crossbow

  • ACT_CROSSBOW_DRAW_UNLOADED
  • ACT_CROSSBOW_IDLE_UNLOADED
  • ACT_CROSSBOW_FIDGET_UNLOADED

Gauss

  • ACT_GAUSS_SPINUP
  • ACT_GAUSS_SPINCYCLE

Tripmine

  • ACT_TRIPMINE_GROUND
  • ACT_TRIPMINE_WORLD

Counter-Strike: Source

View model

  • ACT_VM_PRIMARYATTACK_SILENCED— fire
  • ACT_VM_RELOAD_SILENCED
  • ACT_VM_DRYFIRE_SILENCED— fire with no ammo loaded.
  • ACT_VM_IDLE_SILENCED
  • ACT_VM_DRAW_SILENCED
  • ACT_VM_IDLE_EMPTY_LEFT
  • ACT_VM_DRYFIRE_LEFT

Player animations

  • ACT_PLAYER_IDLE_FIRE
  • ACT_PLAYER_CROUCH_FIRE
  • ACT_PLAYER_CROUCH_WALK_FIRE
  • ACT_PLAYER_WALK_FIRE
  • ACT_PLAYER_RUN_FIRE

Blends

  • ACT_IDLETORUN
  • ACT_RUNTOIDLE

Day of Defeat

Sprint

  • ACT_SPRINT

Prone

  • ACT_GET_DOWN
  • ACT_GET_UP
  • ACT_PRONE_FORWARD
  • ACT_PRONE_IDLE

Deep Idle

  • ACT_DEEPIDLE1
  • ACT_DEEPIDLE2
  • ACT_DEEPIDLE3
  • ACT_DEEPIDLE4

View model

Reload

  • ACT_VM_RELOAD_DEPLOYED
  • ACT_VM_RELOAD_IDLE

Empty weapon activities

  • ACT_VM_DRAW_EMPTY
  • ACT_VM_PRIMARYATTACK_EMPTY
  • ACT_VM_RELOAD_EMPTY
  • ACT_VM_IDLE_EMPTY
  • ACT_VM_IDLE_DEPLOYED_EMPTY

Idle

  • ACT_VM_IDLE_8
  • ACT_VM_IDLE_7
  • ACT_VM_IDLE_6
  • ACT_VM_IDLE_5
  • ACT_VM_IDLE_4
  • ACT_VM_IDLE_3
  • ACT_VM_IDLE_2
  • ACT_VM_IDLE_1

Deploy

  • ACT_VM_IDLE_DEPLOYED
  • ACT_VM_IDLE_DEPLOYED_8
  • ACT_VM_IDLE_DEPLOYED_7
  • ACT_VM_IDLE_DEPLOYED_6
  • ACT_VM_IDLE_DEPLOYED_5
  • ACT_VM_IDLE_DEPLOYED_4
  • ACT_VM_IDLE_DEPLOYED_3
  • ACT_VM_IDLE_DEPLOYED_2
  • ACT_VM_IDLE_DEPLOYED_1

Prone idle to standing/crouch idle animation

Number designates bullets left

  • ACT_VM_UNDEPLOY
  • ACT_VM_UNDEPLOY_8
  • ACT_VM_UNDEPLOY_7
  • ACT_VM_UNDEPLOY_6
  • ACT_VM_UNDEPLOY_5
  • ACT_VM_UNDEPLOY_4
  • ACT_VM_UNDEPLOY_3
  • ACT_VM_UNDEPLOY_2
  • ACT_VM_UNDEPLOY_1
  • ACT_VM_UNDEPLOY_EMPTY

Standing/crouch idle to prone idle animations

Number designates bullets left

  • ACT_VM_DEPLOY
  • ACT_VM_DEPLOY_8
  • ACT_VM_DEPLOY_7
  • ACT_VM_DEPLOY_6
  • ACT_VM_DEPLOY_5
  • ACT_VM_DEPLOY_4
  • ACT_VM_DEPLOY_3
  • ACT_VM_DEPLOY_2
  • ACT_VM_DEPLOY_1
  • ACT_VM_DEPLOY_EMPTY

Standing/crouch-shooting animations

Number designates bullets left at START of animation

  • ACT_VM_PRIMARYATTACK_8
  • ACT_VM_PRIMARYATTACK_7
  • ACT_VM_PRIMARYATTACK_6
  • ACT_VM_PRIMARYATTACK_5
  • ACT_VM_PRIMARYATTACK_4
  • ACT_VM_PRIMARYATTACK_3
  • ACT_VM_PRIMARYATTACK_2
  • ACT_VM_PRIMARYATTACK_1

Prone shooting animations

Number designates bullets left at START of animation

  • ACT_VM_PRIMARYATTACK_DEPLOYED
  • ACT_VM_PRIMARYATTACK_DEPLOYED_8
  • ACT_VM_PRIMARYATTACK_DEPLOYED_7
  • ACT_VM_PRIMARYATTACK_DEPLOYED_6
  • ACT_VM_PRIMARYATTACK_DEPLOYED_5
  • ACT_VM_PRIMARYATTACK_DEPLOYED_4
  • ACT_VM_PRIMARYATTACK_DEPLOYED_3
  • ACT_VM_PRIMARYATTACK_DEPLOYED_2
  • ACT_VM_PRIMARYATTACK_DEPLOYED_1
  • ACT_VM_PRIMARYATTACK_DEPLOYED_EMPTY

Player animation ACTs

  • ACT_DOD_DEPLOYED
  • ACT_DOD_PRONE_DEPLOYED
  • ACT_DOD_IDLE_ZOOMED
  • ACT_DOD_WALK_ZOOMED
  • ACT_DOD_CROUCH_ZOOMED
  • ACT_DOD_CROUCHWALK_ZOOMED
  • ACT_DOD_PRONE_ZOOMED
  • ACT_DOD_PRONE_FORWARD_ZOOMED
  • ACT_DOD_PRIMARYATTACK_DEPLOYED
  • ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED
  • ACT_DOD_RELOAD_DEPLOYED
  • ACT_DOD_RELOAD_PRONE_DEPLOYED
  • ACT_DOD_PRIMARYATTACK_PRONE
  • ACT_DOD_SECONDARYATTACK_PRONE
  • ACT_DOD_RELOAD_PRONE

Positions

Pistol

  • ACT_DOD_STAND_AIM_PISTOL
  • ACT_DOD_CROUCH_AIM_PISTOL
  • ACT_DOD_CROUCHWALK_AIM_PISTOL
  • ACT_DOD_WALK_AIM_PISTOL
  • ACT_DOD_RUN_AIM_PISTOL
  • ACT_DOD_PRONE_AIM_PISTOL

Rifle

  • ACT_DOD_STAND_AIM_RIFLE
  • ACT_DOD_CROUCH_AIM_RIFLE
  • ACT_DOD_CROUCHWALK_AIM_RIFLE
  • ACT_DOD_WALK_AIM_RIFLE
  • ACT_DOD_RUN_AIM_RIFLE
  • ACT_DOD_PRONE_AIM_RIFLE

Bolt

  • ACT_DOD_STAND_AIM_BOLT
  • ACT_DOD_CROUCH_AIM_BOLT
  • ACT_DOD_CROUCHWALK_AIM_BOLT
  • ACT_DOD_WALK_AIM_BOLT
  • ACT_DOD_RUN_AIM_BOLT
  • ACT_DOD_PRONE_AIM_BOLT

Tommy

  • ACT_DOD_STAND_AIM_TOMMY
  • ACT_DOD_CROUCH_AIM_TOMMY
  • ACT_DOD_CROUCHWALK_AIM_TOMMY
  • ACT_DOD_WALK_AIM_TOMMY
  • ACT_DOD_RUN_AIM_TOMMY
  • ACT_DOD_PRONE_AIM_TOMMY

MP40

  • ACT_DOD_STAND_AIM_MP40
  • ACT_DOD_CROUCH_AIM_MP40
  • ACT_DOD_CROUCHWALK_AIM_MP40
  • ACT_DOD_WALK_AIM_MP40
  • ACT_DOD_RUN_AIM_MP40
  • ACT_DOD_PRONE_AIM_MP40

MP44

  • ACT_DOD_STAND_AIM_MP44
  • ACT_DOD_CROUCH_AIM_MP44
  • ACT_DOD_CROUCHWALK_AIM_MP44
  • ACT_DOD_WALK_AIM_MP44
  • ACT_DOD_RUN_AIM_MP44
  • ACT_DOD_PRONE_AIM_MP44

Grease gun

  • ACT_DOD_STAND_AIM_GREASE
  • ACT_DOD_CROUCH_AIM_GREASE
  • ACT_DOD_CROUCHWALK_AIM_GREASE
  • ACT_DOD_WALK_AIM_GREASE
  • ACT_DOD_RUN_AIM_GREASE
  • ACT_DOD_PRONE_AIM_GREASE

Machine guns (MG42, MG34)

  • ACT_DOD_STAND_AIM_MG
  • ACT_DOD_CROUCH_AIM_MG
  • ACT_DOD_CROUCHWALK_AIM_MG
  • ACT_DOD_WALK_AIM_MG
  • ACT_DOD_RUN_AIM_MG
  • ACT_DOD_PRONE_AIM_MG

.30 cal

  • ACT_DOD_STAND_AIM_30CAL
  • ACT_DOD_CROUCH_AIM_30CAL
  • ACT_DOD_CROUCHWALK_AIM_30CAL
  • ACT_DOD_WALK_AIM_30CAL
  • ACT_DOD_RUN_AIM_30CAL
  • ACT_DOD_PRONE_AIM_30CAL

Grenade

  • ACT_DOD_STAND_AIM_GREN
  • ACT_DOD_CROUCH_AIM_GREN
  • ACT_DOD_CROUCHWALK_AIM_GREN
  • ACT_DOD_WALK_AIM_GREN
  • ACT_DOD_RUN_AIM_GREN
  • ACT_DOD_PRONE_AIM_GREN

Knife

  • ACT_DOD_STAND_AIM_KNIFE
  • ACT_DOD_CROUCH_AIM_KNIFE
  • ACT_DOD_CROUCHWALK_AIM_KNIFE
  • ACT_DOD_WALK_AIM_KNIFE
  • ACT_DOD_RUN_AIM_KNIFE
  • ACT_DOD_PRONE_AIM_KNIFE

Spade

  • ACT_DOD_STAND_AIM_SPADE
  • ACT_DOD_CROUCH_AIM_SPADE
  • ACT_DOD_CROUCHWALK_AIM_SPADE
  • ACT_DOD_WALK_AIM_SPADE
  • ACT_DOD_RUN_AIM_SPADE
  • ACT_DOD_PRONE_AIM_SPADE

Bazooka

  • ACT_DOD_STAND_AIM_BAZOOKA
  • ACT_DOD_CROUCH_AIM_BAZOOKA
  • ACT_DOD_CROUCHWALK_AIM_BAZOOKA
  • ACT_DOD_WALK_AIM_BAZOOKA
  • ACT_DOD_RUN_AIM_BAZOOKA
  • ACT_DOD_PRONE_AIM_BAZOOKA

Pschreck

  • ACT_DOD_STAND_AIM_PSCHRECK
  • ACT_DOD_CROUCH_AIM_PSCHRECK
  • ACT_DOD_CROUCHWALK_AIM_PSCHRECK
  • ACT_DOD_WALK_AIM_PSCHRECK
  • ACT_DOD_RUN_AIM_PSCHRECK
  • ACT_DOD_PRONE_AIM_PSCHRECK

Zoomed aims

Tommy

  • ACT_DOD_STAND_ZOOM_TOMMY
  • ACT_DOD_CROUCH_ZOOM_TOMMY
  • ACT_DOD_CROUCHWALK_ZOOM_TOMMY
  • ACT_DOD_WALK_ZOOM_TOMMY
  • ACT_DOD_RUN_ZOOM_TOMMY
  • ACT_DOD_PRONE_ZOOM_TOMMY

Bolt

  • ACT_DOD_STAND_ZOOM_BOLT
  • ACT_DOD_CROUCH_ZOOM_BOLT
  • ACT_DOD_CROUCHWALK_ZOOM_BOLT
  • ACT_DOD_WALK_ZOOM_BOLT
  • ACT_DOD_RUN_ZOOM_BOLT
  • ACT_DOD_PRONE_ZOOM_BOLT

Bazooka

  • ACT_DOD_STAND_ZOOM_BAZOOKA
  • ACT_DOD_CROUCH_ZOOM_BAZOOKA
  • ACT_DOD_CROUCHWALK_ZOOM_BAZOOKA
  • ACT_DOD_WALK_ZOOM_BAZOOKA
  • ACT_DOD_RUN_ZOOM_BAZOOKA
  • ACT_DOD_PRONE_ZOOM_BAZOOKA

Pschreck

  • ACT_DOD_STAND_ZOOM_PSCHRECK
  • ACT_DOD_CROUCH_ZOOM_PSCHRECK
  • ACT_DOD_CROUCHWALK_ZOOM_PSCHRECK
  • ACT_DOD_WALK_ZOOM_PSCHRECK
  • ACT_DOD_RUN_ZOOM_PSCHRECK
  • ACT_DOD_PRONE_ZOOM_PSCHRECK

Deployed aim

  • ACT_DOD_DEPLOY_RIFLE
  • ACT_DOD_DEPLOY_TOMMY
  • ACT_DOD_DEPLOY_MG
  • ACT_DOD_DEPLOY_30CAL

Prone deployed aim

  • ACT_DOD_PRONE_DEPLOY_RIFLE
  • ACT_DOD_PRONE_DEPLOY_TOMMY
  • ACT_DOD_PRONE_DEPLOY_MG
  • ACT_DOD_PRONE_DEPLOY_30CAL

Attacks

Rifle

  • ACT_DOD_PRIMARYATTACK_RIFLE
  • ACT_DOD_SECONDARYATTACK_RIFLE
  • ACT_DOD_PRIMARYATTACK_PRONE_RIFLE
  • ACT_DOD_SECONDARYATTACK_PRONE_RIFLE
  • ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_RIFLE
  • ACT_DOD_PRIMARYATTACK_DEPLOYED_RIFLE

Bolt

  • ACT_DOD_PRIMARYATTACK_BOLT
  • ACT_DOD_SECONDARYATTACK_BOLT
  • ACT_DOD_PRIMARYATTACK_PRONE_BOLT
  • ACT_DOD_SECONDARYATTACK_PRONE_BOLT

Tommy

  • ACT_DOD_PRIMARYATTACK_TOMMY
  • ACT_DOD_PRIMARYATTACK_PRONE_TOMMY
  • ACT_DOD_PRIMARYATTACK_DEPLOYED_TOMMY
  • ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_TOMMY

MP40

  • ACT_DOD_PRIMARYATTACK_MP40
  • ACT_DOD_PRIMARYATTACK_PRONE_MP40

MP44

  • ACT_DOD_PRIMARYATTACK_MP44
  • ACT_DOD_PRIMARYATTACK_PRONE_MP44

Grease gun

  • ACT_DOD_PRIMARYATTACK_GREASE
  • ACT_DOD_PRIMARYATTACK_PRONE_GREASE

Pistols (Colt, Luger)

  • ACT_DOD_PRIMARYATTACK_PISTOL
  • ACT_DOD_PRIMARYATTACK_PRONE_PISTOL

Machine guns (MG42, MG34)

  • ACT_DOD_PRIMARYATTACK_MG
  • ACT_DOD_PRIMARYATTACK_PRONE_MG
  • ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_MG
  • ACT_DOD_PRIMARYATTACK_DEPLOYED_MG

30cal

  • ACT_DOD_PRIMARYATTACK_30CAL
  • ACT_DOD_PRIMARYATTACK_PRONE_30CAL
  • ACT_DOD_PRIMARYATTACK_DEPLOYED_30CAL
  • ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_30CAL

Grenades

  • ACT_DOD_PRIMARYATTACK_GREN
  • ACT_DOD_SECONDARYATTACK_GREN
  • ACT_DOD_PRIMARYATTACK_PRONE_GREN

Knife

  • ACT_DOD_PRIMARYATTACK_KNIFE
  • ACT_DOD_PRIMARYATTACK_PRONE_KNIFE

Spade

  • ACT_DOD_PRIMARYATTACK_SPADE
  • ACT_DOD_PRIMARYATTACK_PRONE_SPADE

Bazooka

  • ACT_DOD_PRIMARYATTACK_BAZOOKA
  • ACT_DOD_PRIMARYATTACK_PRONE_BAZOOKA

Pschreck

  • ACT_DOD_PRIMARYATTACK_PSCHRECK
  • ACT_DOD_PRIMARYATTACK_PRONE_PSCHRECK

Reloads

  • ACT_DOD_RELOAD_GARAND
  • ACT_DOD_RELOAD_K43
  • ACT_DOD_RELOAD_BAR
  • ACT_DOD_RELOAD_MP40
  • ACT_DOD_RELOAD_MP44
  • ACT_DOD_RELOAD_BOLT
  • ACT_DOD_RELOAD_M1CARBINE
  • ACT_DOD_RELOAD_THOMPSON
  • ACT_DOD_RELOAD_GREASEGUN
  • ACT_DOD_RELOAD_PISTOL
  • ACT_DOD_RELOAD_FG42

Bazookas

  • ACT_DOD_RELOAD_BAZOOKA
  • ACT_DOD_ZOOMLOAD_BAZOOKA
  • ACT_DOD_RELOAD_PSCHRECK
  • ACT_DOD_ZOOMLOAD_PSCHRECK

Deployed

  • ACT_DOD_RELOAD_DEPLOYED_FG42
  • ACT_DOD_RELOAD_DEPLOYED_30CAL
  • ACT_DOD_RELOAD_DEPLOYED_MG42
  • ACT_DOD_RELOAD_DEPLOYED_MG34
  • ACT_DOD_RELOAD_DEPLOYED_BAR

Prone

  • ACT_DOD_RELOAD_PRONE_PISTOL
  • ACT_DOD_RELOAD_PRONE_GARAND
  • ACT_DOD_RELOAD_PRONE_M1CARBINE
  • ACT_DOD_RELOAD_PRONE_BOLT
  • ACT_DOD_RELOAD_PRONE_K43
  • ACT_DOD_RELOAD_PRONE_MP40
  • ACT_DOD_RELOAD_PRONE_MP44
  • ACT_DOD_RELOAD_PRONE_BAR
  • ACT_DOD_RELOAD_PRONE_GREASEGUN
  • ACT_DOD_RELOAD_PRONE_THOMPSON
  • ACT_DOD_RELOAD_PRONE_FG42

Prone bazooka

  • ACT_DOD_RELOAD_PRONE_BAZOOKA
  • ACT_DOD_ZOOMLOAD_PRONE_BAZOOKA
  • ACT_DOD_RELOAD_PRONE_PSCHRECK
  • ACT_DOD_ZOOMLOAD_PRONE_PSCHRECK

Prone deployed

  • ACT_DOD_RELOAD_PRONE_DEPLOYED_BAR
  • ACT_DOD_RELOAD_PRONE_DEPLOYED_FG42
  • ACT_DOD_RELOAD_PRONE_DEPLOYED_30CAL
  • ACT_DOD_RELOAD_PRONE_DEPLOYED_MG42
  • ACT_DOD_RELOAD_PRONE_DEPLOYED_MG34

Prone zoomed aim

  • ACT_DOD_PRONE_ZOOM_FORWARD_TOMMY
  • ACT_DOD_PRONE_ZOOM_FORWARD_BOLT
  • ACT_DOD_PRONE_ZOOM_FORWARD_BAZOOKA
  • ACT_DOD_PRONE_ZOOM_FORWARD_PSCHRECK

Hand signals

  • ACT_DOD_HS_STICKTOGETHER
  • ACT_DOD_HS_FALLBACK
  • ACT_DOD_HS_NO
  • ACT_DOD_HS_YES
  • ACT_DOD_HS_SNIPER
  • ACT_DOD_HS_BACKUP
  • ACT_DOD_HS_ENEMYRIGHT
  • ACT_DOD_HS_ENEMYLEFT
  • ACT_DOD_HS_GRENADE
  • ACT_DOD_HS_FLANKLEFT
  • ACT_DOD_HS_MOVEOUT
  • ACT_DOD_HS_FLANKRIGHT
  • ACT_DOD_HS_AREACLEAR
  • ACT_DOD_HS_COVERINGFIRE
  • ACT_DOD_HS_TAKECOVER
  • ACT_DOD_HS_HOLDPOS
  • ACT_DOD_HS_SPREADOUT
  • ACT_DOD_HS_ENEMYSPOTTED
  • ACT_DOD_HS_DISPLACE
  • ACT_DOD_HS_PREPARE
  • ACT_DOD_HS_GOGOGO
  • ACT_DOD_HS_ENEMYAHEAD
  • ACT_DOD_HS_ENEMYBEHIND
  • ACT_DOD_HS_MGAHEAD
  • ACT_DOD_HS_MOVEUPMG
  • ACT_DOD_HS_CEASEFIRE
  • ACT_DOD_HS_USEGRENS

Prone hand signals

  • ACT_DOD_HS_PRONE_MOVEOUT
  • ACT_DOD_HS_PRONE_FLANKLEFT
  • ACT_DOD_HS_PRONE_FLANKRIGHT
  • ACT_DOD_HS_PRONE_BACKUP
  • ACT_DOD_HS_PRONE_AREACLEAR
  • ACT_DOD_HS_PRONE_FALLBACK
  • ACT_DOD_HS_PRONE_SNIPER
  • ACT_DOD_HS_PRONE_YES
  • ACT_DOD_HS_PRONE_NO
  • ACT_DOD_HS_PRONE_ENEMYLEFT
  • ACT_DOD_HS_PRONE_ENEMYRIGHT
  • ACT_DOD_HS_PRONE_GRENADE
  • ACT_DOD_HS_PRONE_COVERINGFIRE
  • ACT_DOD_HS_PRONE_HOLDPOS
  • ACT_DOD_HS_PRONE_SPREADOUT
  • ACT_DOD_HS_PRONE_STICKTOGETHER
  • ACT_DOD_HS_PRONE_TAKECOVER
  • ACT_DOD_HS_PRONE_ENEMYSPOTTED
  • ACT_DOD_HS_PRONE_DISPLACE
  • ACT_DOD_HS_PRONE_PREPARE
  • ACT_DOD_HS_PRONE_GOGOGO
  • ACT_DOD_HS_PRONE_ENEMYAHEAD
  • ACT_DOD_HS_PRONE_ENEMYBEHIND
  • ACT_DOD_HS_PRONE_MGAHEAD
  • ACT_DOD_HS_PRONE_MOVEUPMG
  • ACT_DOD_HS_PRONE_USEGRENS
  • ACT_DOD_HS_PRONE_CEASEFIRE

Half-Life 2: Multiplayer

Player

  • ACT_HL2MP_IDLE
  • ACT_HL2MP_RUN
  • ACT_HL2MP_IDLE_CROUCH
  • ACT_HL2MP_WALK_CROUCH
  • ACT_HL2MP_GESTURE_RANGE_ATTACK
  • ACT_HL2MP_GESTURE_RELOAD
  • ACT_HL2MP_JUMP

Weapons

Pistol

  • ACT_HL2MP_IDLE_PISTOL
  • ACT_HL2MP_RUN_PISTOL
  • ACT_HL2MP_IDLE_CROUCH_PISTOL
  • ACT_HL2MP_WALK_CROUCH_PISTOL
  • ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL
  • ACT_HL2MP_GESTURE_RELOAD_PISTOL
  • ACT_HL2MP_JUMP_PISTOL

Sub-machine gun 1

  • ACT_HL2MP_IDLE_SMG1
  • ACT_HL2MP_RUN_SMG1
  • ACT_HL2MP_IDLE_CROUCH_SMG1
  • ACT_HL2MP_WALK_CROUCH_SMG1
  • ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG1
  • ACT_HL2MP_GESTURE_RELOAD_SMG1
  • ACT_HL2MP_JUMP_SMG1

Assault rifle 2

  • ACT_HL2MP_IDLE_AR2
  • ACT_HL2MP_RUN_AR2
  • ACT_HL2MP_IDLE_CROUCH_AR2
  • ACT_HL2MP_WALK_CROUCH_AR2
  • ACT_HL2MP_GESTURE_RANGE_ATTACK_AR2
  • ACT_HL2MP_GESTURE_RELOAD_AR2
  • ACT_HL2MP_JUMP_AR2

Shotgun

  • ACT_HL2MP_IDLE_SHOTGUN
  • ACT_HL2MP_RUN_SHOTGUN
  • ACT_HL2MP_IDLE_CROUCH_SHOTGUN
  • ACT_HL2MP_WALK_CROUCH_SHOTGUN
  • ACT_HL2MP_GESTURE_RANGE_ATTACK_SHOTGUN
  • ACT_HL2MP_GESTURE_RELOAD_SHOTGUN
  • ACT_HL2MP_JUMP_SHOTGUN

Rocket propelled grenade

  • ACT_HL2MP_IDLE_RPG
  • ACT_HL2MP_RUN_RPG
  • ACT_HL2MP_IDLE_CROUCH_RPG
  • ACT_HL2MP_WALK_CROUCH_RPG
  • ACT_HL2MP_GESTURE_RANGE_ATTACK_RPG
  • ACT_HL2MP_GESTURE_RELOAD_RPG
  • ACT_HL2MP_JUMP_RPG

Frag grenade

  • ACT_HL2MP_IDLE_GRENADE
  • ACT_HL2MP_RUN_GRENADE
  • ACT_HL2MP_IDLE_CROUCH_GRENADE
  • ACT_HL2MP_WALK_CROUCH_GRENADE
  • ACT_HL2MP_GESTURE_RANGE_ATTACK_GRENADE
  • ACT_HL2MP_GESTURE_RELOAD_GRENADE
  • ACT_HL2MP_JUMP_GRENADE

Physics gun

  • ACT_HL2MP_IDLE_PHYSGUN
  • ACT_HL2MP_RUN_PHYSGUN
  • ACT_HL2MP_IDLE_CROUCH_PHYSGUN
  • ACT_HL2MP_WALK_CROUCH_PHYSGUN
  • ACT_HL2MP_GESTURE_RANGE_ATTACK_PHYSGUN
  • ACT_HL2MP_GESTURE_RELOAD_PHYSGUN
  • ACT_HL2MP_JUMP_PHYSGUN

Crossbow

  • ACT_HL2MP_IDLE_CROSSBOW
  • ACT_HL2MP_RUN_CROSSBOW
  • ACT_HL2MP_IDLE_CROUCH_CROSSBOW
  • ACT_HL2MP_WALK_CROUCH_CROSSBOW
  • ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW
  • ACT_HL2MP_GESTURE_RELOAD_CROSSBOW
  • ACT_HL2MP_JUMP_CROSSBOW

Crowbar and stunstick

  • ACT_HL2MP_IDLE_MELEE
  • ACT_HL2MP_RUN_MELEE
  • ACT_HL2MP_IDLE_CROUCH_MELEE
  • ACT_HL2MP_WALK_CROUCH_MELEE
  • ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE
  • ACT_HL2MP_GESTURE_RELOAD_MELEE
  • ACT_HL2MP_JUMP_MELEE

S.L.A.M.

  • ACT_HL2MP_IDLE_SLAM
  • ACT_HL2MP_RUN_SLAM
  • ACT_HL2MP_IDLE_CROUCH_SLAM
  • ACT_HL2MP_WALK_CROUCH_SLAM
  • ACT_HL2MP_GESTURE_RANGE_ATTACK_SLAM
  • ACT_HL2MP_GESTURE_RELOAD_SLAM
  • ACT_HL2MP_JUMP_SLAM