Item assaultsuit: Difference between revisions
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{{wrongtitle|title=item_assaultsuit}} | {{wrongtitle|title=item_assaultsuit}} | ||
{{ent not in fgd|code=@BaseClass size(-4 -4 -4, 4 4 4) color(0 0 200) base(Targetname) = Ammo | {{ent not in fgd|code=@BaseClass size(-4 -4 -4, 4 4 4) color(0 0 200) base(Targetname) = Ammo | ||
[ | [ | ||
output OnPlayerTouch(void): "Fires when player touches" | output OnPlayerTouch(void): "Fires when player touches" | ||
] | ] | ||
@PointClass base(Ammo) = ammo_57mm : "57mm ammo" [] | @PointClass base(Ammo) = ammo_57mm : "57mm ammo" [] | ||
@PointClass base(Ammo) = ammo_556mm : "556mm ammo" [] | @PointClass base(Ammo) = ammo_556mm : "556mm ammo" [] | ||
@PointClass base(Ammo) = ammo_556mm_box : "556mm box ammo" [] | @PointClass base(Ammo) = ammo_556mm_box : "556mm box ammo" [] | ||
@PointClass base(Ammo) = ammo_762mm: "762mm ammo" [] | @PointClass base(Ammo) = ammo_762mm: "762mm ammo" [] | ||
@PointClass base(Ammo) = ammo_45acp: "45acp ammo" [] | @PointClass base(Ammo) = ammo_45acp: "45acp ammo" [] | ||
@PointClass base(Ammo) = ammo_9mm : "9mm ammo" [] | @PointClass base(Ammo) = ammo_9mm : "9mm ammo" [] | ||
@PointClass base(Ammo) = ammo_338mag : ".338 magnum ammo" [] | @PointClass base(Ammo) = ammo_338mag : ".338 magnum ammo" [] | ||
@PointClass base(Ammo) = ammo_buckshot : "Shotgun ammo" [] | @PointClass base(Ammo) = ammo_buckshot : "Shotgun ammo" [] | ||
@PointClass base(Ammo) = item_kevlar: "Kevlar" [] | @PointClass base(Ammo) = item_kevlar: "Kevlar" [] | ||
@PointClass base(Ammo) = item_assaultsuit: "Assault suit" []}} | @PointClass base(Ammo) = item_assaultsuit: "Assault suit" []}} | ||
==Entity Description== | ==Entity Description== |
Revision as of 21:11, 6 August 2005
Entity Description
This entity is invisible armor for players... the player always picked it up, even with 100 armor