Talk:The Next Life: Difference between revisions

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'''Sep.19, 2007''' - Right now, machinima and character creation hasn't even started. Only the first two maps are finished, and the third is on its way. The first two maps are quite short, they are sort of an "introduction", and that means there's still a lot to do. These maps require a lot of work because of the high level of detail and scripting involved. But things are constantly moving forward.
'''Sep.19, 2007''' - Right now, machinima and character creation hasn't even started. Only the first two maps are finished, and the third is on its way. The first two maps are quite short, they are sort of an "introduction", and that means there's still a lot to do. These maps require a lot of work because of the high level of detail and scripting involved. But things are constantly moving forward.


'''Nov.20, 2007''' - Progress has kinda slowed down because I'm now working with Unreal Engine 3 to apply for a job. The mod is still in the works, though. But it will most likely end up being released as a level pack. Loads of custom content, but I need to cut on features like machinima, which is going to be replaced by in-game scenes in a more traditional Half-Life style.
'''Nov.20, 2007''' - Progress has kinda slowed down because I'm now also working on other stuff with Unreal Engine 3 to apply for a job. The mod is still in the works, though. But it will most likely end up being released as a level pack with loads of custom content, but I need to cut on features like machinima, which is going to be replaced by in-game scenes in a more traditional Half-Life style.


== Discussion ==
== Discussion ==

Revision as of 04:23, 20 November 2007

Please keep any discussion in the "Discussion" section below. Thanks.

Mod progress

Sep.19, 2007 - Right now, machinima and character creation hasn't even started. Only the first two maps are finished, and the third is on its way. The first two maps are quite short, they are sort of an "introduction", and that means there's still a lot to do. These maps require a lot of work because of the high level of detail and scripting involved. But things are constantly moving forward.

Nov.20, 2007 - Progress has kinda slowed down because I'm now also working on other stuff with Unreal Engine 3 to apply for a job. The mod is still in the works, though. But it will most likely end up being released as a level pack with loads of custom content, but I need to cut on features like machinima, which is going to be replaced by in-game scenes in a more traditional Half-Life style.

Discussion

The screenshots indicate that you're doing a great job with this mod! Does it have an official website or something like that? Also, you might want to add a status indicator to your page (templates below).

Template:AlphaMod Template:AlphaModSmall Template:BetaMod Template:BetaModSmall Template:ReleasedMod Template:ReleasedModSmall --Baliame 04:18, 2 Nov 2007 (PDT)

Thanks! I might have a site soon, as well as a progress indicator (thanks for the templates). I wasn't going to do such things yet because things are moving slowly (one-man project) but that's the reason I believe I'm going to release this mod in an episodic format :) By the way, thanks for the edits - I've been on holiday and didn't see the spam, I guess those guys have nothing better to do *sigh* --RDiaz 13:04, 5 Nov 2007 (PST)

I noticed that you commented that you may need voice actors for your characters. While I don't have a very good mic, I do have a friend that does and would be glad to do some if I can wrangle myself into borrowing it. Let me know if you are interested in any help. Hectate 14:00, 5 Nov 2007 (PST)

I'll let you know as soon as cinematics are finished. Thank you for your interest :) --RDiaz 00:18, 6 Nov 2007 (PST)