Template:KV Door: Difference between revisions
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'''speed''' | {{kv global}} | ||
* '''speed''' | |||
: <integer> Speed that the door moves in units per second. | : <integer> Speed that the door moves in units per second. | ||
* '''wait''' | * '''wait''' | ||
Line 8: | Line 9: | ||
: <integer> Damage to deal to objects blocking the door. | : <integer> Damage to deal to objects blocking the door. | ||
* '''forceclosed''' | * '''forceclosed''' | ||
: {{ | : {{boolean}} Force the door closed even if blocked. | ||
* '''health''' | * '''health''' | ||
: | : Door can be shot open if nonzero | ||
* '''locked_sentence''' | * '''locked_sentence''' | ||
: | : <choices> Easy alternative of locked_sound | ||
:{| | |||
! Literal Value || Description | |||
|- | |||
| 0 || None | |||
|- | |||
| 1 || Gen. Access Denied | |||
|- | |||
| 2 || Security Lockout | |||
|- | |||
| 3 || Blast Door | |||
|- | |||
| 4 || Fire Door | |||
|- | |||
| 5 || Chemical Door | |||
|- | |||
| 6 || Radiation Door | |||
|- | |||
| 7 || Gen. Containment | |||
|- | |||
| 8 || Maintenance Door | |||
|- | |||
| 9 || Broken Shut Door | |||
|} | |||
* '''unlocked_sentence''' | * '''unlocked_sentence''' | ||
: | : <choices> Easy alternative of locked_sound | ||
:{| | |||
! Literal Value || Description | |||
|- | |||
| 0 || None | |||
|- | |||
| 1 || Gen. Access Granted | |||
|- | |||
| 2 || Security Disengaged | |||
|- | |||
| 3 || Blast Door | |||
|- | |||
| 4 || Fire Door | |||
|- | |||
| 5 || Chemical Door | |||
|- | |||
| 6 || Radiation Door | |||
|- | |||
| 7 || Gen. Containment | |||
|- | |||
| 8 || Maintenance area | |||
|} | |||
* '''loopmovesound''' | * '''loopmovesound''' | ||
: | : {{boolean}} | ||
* '''noise1''' | * '''noise1''' | ||
: < | : <sound> Plays when the door opens. | ||
* '''noise2''' | * '''noise2''' | ||
: < | : <sound> Plays when the door closes. | ||
* '''message''' | * '''message''' | ||
: | : Done on trigger <- more info here | ||
* '''locked_sound''' | * '''locked_sound''' | ||
: < | : <sound> Audio to play when the player tries to open the door and it is locked. | ||
* '''unlocked_sound''' | * '''unlocked_sound''' | ||
: < | : <sound> Audio to play when the door becomes unlocked. | ||
* '''_minlight''' | * '''_minlight''' | ||
: <integer> Minimum light level. | : <integer> Minimum light level. |
Revision as of 21:34, 5 August 2005
- speed
- <integer> Speed that the door moves in units per second.
- wait
- <float> Time until the door returns to the closed position. A value of 0 means the door never closes.
- lip
- <integer> This is the number of units the door is from the frame in the open position.
- dmg
- <integer> Damage to deal to objects blocking the door.
- forceclosed
- <boolean> Force the door closed even if blocked.
- health
- Door can be shot open if nonzero
- locked_sentence
- <choices> Easy alternative of locked_sound
Literal Value Description 0 None 1 Gen. Access Denied 2 Security Lockout 3 Blast Door 4 Fire Door 5 Chemical Door 6 Radiation Door 7 Gen. Containment 8 Maintenance Door 9 Broken Shut Door
- unlocked_sentence
- <choices> Easy alternative of locked_sound
Literal Value Description 0 None 1 Gen. Access Granted 2 Security Disengaged 3 Blast Door 4 Fire Door 5 Chemical Door 6 Radiation Door 7 Gen. Containment 8 Maintenance area
- loopmovesound
- <boolean>
- noise1
- <sound> Plays when the door opens.
- noise2
- <sound> Plays when the door closes.
- message
- Done on trigger <- more info here
- locked_sound
- <sound> Audio to play when the player tries to open the door and it is locked.
- unlocked_sound
- <sound> Audio to play when the door becomes unlocked.
- _minlight
- <integer> Minimum light level.