Creating a brush entity: Difference between revisions
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# [[Hammer Block Tool#Creating brushes|Create a new world brush]]. | # [[Hammer Block Tool#Creating brushes|Create a new world brush]]. | ||
# Select it in one of the 2D views. | # Select it in one of the 2D views. | ||
# From the right-click menu, choose ''Tie to Entity''. (Or press <code>Ctrl+T</code>) | # From the right-click menu, choose ''Tie to Entity'', or click the To Entity button in the bottom right corner. (Or press <code>Ctrl+T</code>) | ||
# Select the type of brush entity to create from the ''Class'' list. | # Select the type of brush entity to create from the ''Class'' list. | ||
# Click ''Apply''. | # Click ''Apply''. |
Revision as of 07:38, 14 November 2007
Brush entities are built from brushes and utilize their geometrical volume or physical features (i.e. for an area to effect or for a button). They include things such as triggers, conveyor belts, and rain.
How to create a Brush Entity
- Create a new world brush.
- Select it in one of the 2D views.
- From the right-click menu, choose Tie to Entity, or click the To Entity button in the bottom right corner. (Or press
Ctrl+T
) - Select the type of brush entity to create from the Class list.
- Click Apply.
The standard for every brush entity is defined in the actual game's settings, but it is usually func_detail, which is solid for everything.
For a list of current HL2 Brush Entities see the Category: Brush Entities