Light: Difference between revisions

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* {{kv targetname}}
* {{kv targetname}}
 
* ((kv light))
* '''_light'''
: <color255 + integer> The color and brightness of the light. RGB colors need to be between 0 and 255. Brightness can be higher.
 
* '''style'''
: <choices> A preset pattern of diverse flicker effects.
:{|
! Literal Value || Description
|-
| 0 || Normal
|-
| 1 || Flicker A
|-
| 2 || Slow, strong pulse
|-
| 3 || Candle A
|-
| 4 || Fast strobe
|-
| 5 || Gentle pulse
|-
| 6 || Flicker B
|-
| 7 || Candle B
|-
| 8 || Candle C
|-
| 9 || Slow strobe
|-
| 10 || Fluorescent flicker
|-
| 11 || Slow pulse, noblack
|}
 
* '''pattern'''
: <string> A string of characters defining a custom pattern, '''a''' being most dark and '''z''' being most bright.
 
* '''_constant_attn'''
: <float> Brightens or dims the intensity of the light near its entity. A '''high constant''' will dim the light.
 
* '''_linear_attn'''
: <float> Brightens or dims the intensity of the light emitted. A '''high linear''' will dim the light.
 
* '''_quadratic_attn'''
: <float> Increase to make a light bright but not travel far.
 
* '''_distance'''
: <integer> Stops the light emitted from reaching beyond this distance. Useful in cutting down compiling time by not making lights extend infinitely.


==Flags==
==Flags==

Revision as of 02:47, 5 August 2005

Template:Light

Entity Description

An invisible light source. Can be turned on and off through inputs. The light entity is very basic but yet essential to almost every map.

Keyvalues

Flags

  • 1 : Initially Off

Inputs

  • TurnOn
Turns the light on.
  • TurnOff
Turns the light off.
  • Toggle
Toggles the light on or off.
  • SetPattern
Sets the light's custom appearance to the input's parameters.
  • FadeToPattern
Fades from the light's old pattern to the new one.

Outputs

See Also