WorldVertexTransition: Difference between revisions
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Note: that support for using this on a non-displacement surface will go away "soon", although it should also be noted that this is in Valve Time.
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* Use [[$basetexture2]] and [[$bumpmap2]] to define the second material. | * Use [[$basetexture2]] and [[$bumpmap2]] to define the second material. | ||
{{note| that support for using this on a non-displacement surface will go away "soon", although it should also be noted that this is in Valve Time.}} | {{note| that support for using this on a non-displacement surface will go away "soon", although it should also be noted that this is in [[Valve Time]].}} | ||
[[Category:List of Shaders]] | [[Category:List of Shaders]] |
Revision as of 21:00, 8 November 2007
- Used to blend materials on Displacement surfaces (terrain).
- The percentage blend of each of the two textures is defined by alpha painting in Hammer.
- Two basetextures are vertex lit.
Basic VMT Syntax
worldtwotextureblend ?
Additional Parameters
- Use $basetexture2 and $bumpmap2 to define the second material.
