WorldVertexTransition: Difference between revisions
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Note: that support for using this on a non-displacement surface will go away "soon", although it should also be noted that this is in Valve Time.
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* Used | * Used to blend materials on [[Displacement]] surfaces (terrain). | ||
* The percentage blend of each of the two textures is defined by alpha painting in Hammer. | |||
* Two basetextures are vertex lit. | * Two basetextures are vertex lit. | ||
===Basic VMT Syntax=== | ===Basic VMT Syntax=== |
Revision as of 19:04, 8 November 2007
- Used to blend materials on Displacement surfaces (terrain).
- The percentage blend of each of the two textures is defined by alpha painting in Hammer.
- Two basetextures are vertex lit.
Basic VMT Syntax
worldtwotextureblend ?
Additional Parameters
- Use $basetexture2 and $bumpmap2 to define the second material.
