$includemodel: Difference between revisions
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$includemodel (filename) | |||
* Adds a .mdl file that this .mdl will include at run-time, and all new sequences and animations will be appended to the model. Animations and sequences are processed in-order, and subsequent animations/sequences that have name conflicts will be ignored, and any references to .mdl local entry by the same name will be overwritten with the reference to a first one declared. | |||
* Included .mdl’s can have different bone ordering, but they need to have the same bone hierarchy and ikchain declarations. Currently there’s no run-time checking to verify they match. | |||
* Only animations and sequences are used from included .mdls. Currently models, textures, faces, attachments, etc. are ignored. | |||
[[Category:QC Commands]] | [[Category:QC Commands]] |
Revision as of 20:02, 7 November 2007
$includemodel (filename)
- Adds a .mdl file that this .mdl will include at run-time, and all new sequences and animations will be appended to the model. Animations and sequences are processed in-order, and subsequent animations/sequences that have name conflicts will be ignored, and any references to .mdl local entry by the same name will be overwritten with the reference to a first one declared.
- Included .mdl’s can have different bone ordering, but they need to have the same bone hierarchy and ikchain declarations. Currently there’s no run-time checking to verify they match.
- Only animations and sequences are used from included .mdls. Currently models, textures, faces, attachments, etc. are ignored.