User talk:Beeswax: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 2: Line 2:
: LOL I just started! Can you help? [[User:Beeswax|Beeswax]] 17:43, 7 Nov 2007 (PST)
: LOL I just started! Can you help? [[User:Beeswax|Beeswax]] 17:43, 7 Nov 2007 (PST)
:: Yeah I would, but I'm quite busy tonight. Sorry D: --[[User:Frostbite|Frostbite]] 17:44, 7 Nov 2007 (PST)
:: Yeah I would, but I'm quite busy tonight. Sorry D: --[[User:Frostbite|Frostbite]] 17:44, 7 Nov 2007 (PST)
::: OK, well I'll see how far I get ... if you want to check up on what I've done tomorrow I'd really appreciate it. My method is simply going through the article [[QC commands]] and creating a stub for each one under the category:QC Commands. I hope to cut & paste the various references/bits of material in the stubs, and then sub-categorize into Rigging, Animation, etc ... I'm trying to understand QC so any suggestions are most welcome! [[User:Beeswax|Beeswax]] 17:49, 7 Nov 2007 (PST)

Revision as of 18:49, 7 November 2007

I see you're categorizing the QC Commands, awesome idea, and thanks for actually doing it :P --Frostbite 17:39, 7 Nov 2007 (PST)

LOL I just started! Can you help? Beeswax 17:43, 7 Nov 2007 (PST)
Yeah I would, but I'm quite busy tonight. Sorry D: --Frostbite 17:44, 7 Nov 2007 (PST)
OK, well I'll see how far I get ... if you want to check up on what I've done tomorrow I'd really appreciate it. My method is simply going through the article QC commands and creating a stub for each one under the category:QC Commands. I hope to cut & paste the various references/bits of material in the stubs, and then sub-categorize into Rigging, Animation, etc ... I'm trying to understand QC so any suggestions are most welcome! Beeswax 17:49, 7 Nov 2007 (PST)