Combine mine: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Addink link to russian article)
mNo edit summary
Line 1: Line 1:
{{wrongtitle|title=combine_mine}}
{{wrongtitle|title=combine_mine}}


==Entity Description==
== Entity description ==
[[Image:combine_mine.jpg|frame|right|Combine Mine]]
[[Image:combine_mine.jpg|frame|right|Combine Mine]]
A Combine antipersonnel [[Wikipedia:bounding mine|bounding mine]], referred to as a "hopper".
A Combine antipersonnel [[Wikipedia:bounding mine|bounding mine]], referred to as a "hopper".


==Keyvalues==
== Keyvalues ==
* {{kv targetname}}
* {{kv targetname}}
* {{kv parentname}}
* {{kv parentname}}
Line 15: Line 15:
: {{boolean}} Whether the mine begins dormant.
: {{boolean}} Whether the mine begins dormant.


==Inputs==
== Inputs ==
* {{i targetname}}
* {{i targetname}}
* {{i parentname}}
* {{i parentname}}
Line 21: Line 21:
: Disarm this mine (open hooks and shut off) if not placed by player.
: Disarm this mine (open hooks and shut off) if not placed by player.


==Outputs==
== Outputs ==
* {{o targetname}}
* {{o targetname}}
* '''OnPulledUp'''
* '''OnPulledUp'''
: Fires when this mine is uprooted with physgun.
: Fires when this mine is uprooted with physgun.


{{otherlang:en}}
{{otherlang:en}}
{{otherlang:en:ru|Combine_mine (ru)}}
{{otherlang:en:ru|Combine_mine (ru)}}


[[Category:Entities]] [[Category:NPCs]]
[[Category:Entities]]
[[Category:NPCs]]

Revision as of 14:29, 4 November 2007

Template:Wrongtitle

Entity description

Combine Mine

A Combine antipersonnel bounding mine, referred to as a "hopper".

Keyvalues

<boolean> Whether the mine should bounce up in the air before exploding. (Normally they do (at least they did in Half-life 2), to improve their damage on infantry, but things like very soft clamping surfaces and additional attachments, may make hopping look unrealistic.)
  • LockSilently
<boolean> Whether the mine plays a sound when its clamps close.
  • StartDisarmed
<boolean> Whether the mine begins dormant.

Inputs

Disarm this mine (open hooks and shut off) if not placed by player.

Outputs

Fires when this mine is uprooted with physgun.

Template:Otherlang:en Template:Otherlang:en:ru