Logic autosave: Difference between revisions

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==Entity Description==
==Entity Description==
An entity that is used to force an autosave.
An entity that is used to force an autosave. It is usually triggered before large firefights or areas where the player might die.


* Arguably pointless for multiplayer.
* Arguably pointless for multiplayer.

Revision as of 12:02, 31 July 2005

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Entity Description

An entity that is used to force an autosave. It is usually triggered before large firefights or areas where the player might die.

  • Arguably pointless for multiplayer.

Keyvalues

  • NewLevelUnit
<boolean> If set, the save will discard any savedata from previous levels, for the purpose of keeping savegame filesizes down. Can only be safely used if there is no way for the player to return to previous levels.


Inputs

  • Save
Force an autosave.

Outputs