Func detail: Difference between revisions

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{{wrongtitle|title=func_detail}}
==Entity Description==
==Entity Description==
An entity that turns its brushes into detail brushes. Detail brushes do NOT contribute to visibility in the PVS. World geometry is not clipped to detail brushes, so if you have a small detail clump attached to a wall, the wall won't be cut up by the detail brush.func_detail is great for high-frequency brush geometry that's visual detail only. It is also ideal for reducing map VIS time.Also,func_detail can be used when brushes have texture-specific actions to do.For example, the texture metal/metalrail006a can be used with func_detail to turn it in a real rail wich is as thick as the texture (about 1/10 of a unit)
An entity that turns its brushes into detail brushes. Detail brushes do NOT contribute to visibility in the PVS. World geometry is not clipped to detail brushes, so if you have a small detail clump attached to a wall, the wall won't be cut up by the detail brush.func_detail is great for high-frequency brush geometry that's visual detail only. It is also ideal for reducing map VIS time.Also,func_detail can be used when brushes have texture-specific actions to do.For example, the texture metal/metalrail006a can be used with func_detail to turn it in a real rail wich is as thick as the texture (about 1/10 of a unit)


KEYS
==Keyvalues==
* {{kv dxlevelchoice}}


Minimum DX Level mindxlevel <choices>
[[Category:Entities]]
 
Maximum DX Level maxdxlevel <choices>
 
Inputs
 
None
 
 
Outputs
 
None

Revision as of 22:51, 30 July 2005

Template:Wrongtitle

Entity Description

An entity that turns its brushes into detail brushes. Detail brushes do NOT contribute to visibility in the PVS. World geometry is not clipped to detail brushes, so if you have a small detail clump attached to a wall, the wall won't be cut up by the detail brush.func_detail is great for high-frequency brush geometry that's visual detail only. It is also ideal for reducing map VIS time.Also,func_detail can be used when brushes have texture-specific actions to do.For example, the texture metal/metalrail006a can be used with func_detail to turn it in a real rail wich is as thick as the texture (about 1/10 of a unit)

Keyvalues