Env lightrail endpoint: Difference between revisions

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(Cleanup (big grats on copy-paste))
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{{wrongtitle|title=env_lightrail_endpoint}}
{{wrongtitle|title=env_lightrail_endpoint}}


==Entity Description==
==Entity Description==
This entity places a portalgun in a map that can be picked up and used as a weapon.
Special effects for the endpoints of the lightrail.
It's used to open one or two portal in the Portal game.


==Availability==
==Availability==
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* {{kv angles}}
* {{kv angles}}
* {{kv parentname}}
* {{kv parentname}}
* '''Scale Small FX'''
* '''small_fx_scale'''
: <float> Scale of the small effect.  1 is the default size, 2 is twice that, etc.
: <float> Scale of the small effect.  1 is the default size, 2 is twice that, etc.
* '''Scale Small FX'''
* '''large_fx_scale'''
: <float> Scale of the large effect.  1 is the default size, 2 is twice that, etc.
: <float> Scale of the large effect.  1 is the default size, 2 is twice that, etc.


==Flags==
==Flags==
1:Start On (w/ Small FX)
1: Start On (w/ Small FX)
<disabled flag> 2:Start With Large FX
2: Start With Large FX


==Inputs==
==Inputs==

Revision as of 07:34, 12 October 2007

Template:Wrongtitle

Entity Description

Special effects for the endpoints of the lightrail.

Availability

This point entity is exclusive to Portal.

Keyvalues

<float> Scale of the small effect. 1 is the default size, 2 is twice that, etc.
  • large_fx_scale
<float> Scale of the large effect. 1 is the default size, 2 is twice that, etc.

Flags

1: Start On (w/ Small FX) 2: Start With Large FX

Inputs

<float> Start charging the endpoint from the small to large state over a specified amount of seconds.
  • StartSmallFX
<float> Start discharging particles at the small effects state over specified number of seconds.
  • StartLargeFX
<float> Start discharging particles at the large effects state over specified number of seconds.
  • Stop
<float> Stops the effect at any point.

Outputs