Npc crow: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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{{wrongtitle|title=npc_crow}} | {{wrongtitle|title=npc_crow}} | ||
==Entity | |||
== Entity description == | |||
[[Image:crow.jpg|frame|right|An ''npc_crow'' entity.]] | [[Image:crow.jpg|frame|right|An ''npc_crow'' entity.]] | ||
A crow. A nice touch to dark maps. Make sure to place [[info_hint|info_hints]] to tell the bird where to fly. | A crow. A nice touch to dark maps. Make sure to place [[info_hint|info_hints]] to tell the bird where to fly. | ||
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{{npcnote}} | {{npcnote}} | ||
==Availability== | == Availability == | ||
{{in game|point}} {{game|HL2}}, {{game|HL2DM}} | {{in game|point}} {{game|HL2}}, {{game|HL2DM}} | ||
<!--{{in fgd}} {{fgd|halflife2}}--> | <!--{{in fgd}} {{fgd|halflife2}}--> | ||
{{in code|class=class_c_n_p_c___crow.html CNPC_Crow|file=npc__crow_8cpp-source.html hl2_dll\npc_crow.cpp}} | {{in code|class=class_c_n_p_c___crow.html CNPC_Crow|file=npc__crow_8cpp-source.html hl2_dll\npc_crow.cpp}} | ||
==Keyvalues== | == Keyvalues == | ||
* {{kv basenpc}} | * {{kv basenpc}} | ||
==Flags== | == Flags == | ||
* {{fl basenpc}} | * {{fl basenpc}} | ||
==Inputs== | == Inputs == | ||
* {{i basenpc}} | * {{i basenpc}} | ||
* '''FlyAway <target_destination>''' | * '''FlyAway <target_destination>''' | ||
: Forces the crow to fly to the nearest ''Crow: Fly to point'' hint node. | : Forces the crow to fly to the nearest ''Crow: Fly to point'' hint node. | ||
==Outputs== | == Outputs == | ||
* {{o basenpc}} | * {{o basenpc}} | ||
==See | == See also == | ||
* [[npc_pigeon]] | * [[npc_pigeon]] | ||
* [[npc_seagull]] | * [[npc_seagull]] | ||
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{{otherlang:en:ru|Npc_crow_(ru)}} | {{otherlang:en:ru|Npc_crow_(ru)}} | ||
[[Category:Entities]][[Category:NPCs]] | [[Category:Entities]] | ||
[[Category:NPCs]] |
Revision as of 06:16, 11 October 2007
Entity description
A crow. A nice touch to dark maps. Make sure to place info_hints to tell the bird where to fly.

Availability
Template:In game Template:Game, Template:Game Template:In code
Keyvalues
Flags
Inputs
- Template:I basenpc
- FlyAway <target_destination>
- Forces the crow to fly to the nearest Crow: Fly to point hint node.