Env fade: Difference between revisions
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{{wrongtitle|title=env_fade}} | {{wrongtitle|title=env_fade}} | ||
==Entity | |||
== Entity description == | |||
[[Image:{{PAGENAME}}.png|left]]An entity that controls screen fades. Add '''duration''' and '''holdtime''' together for the total time this entity will be in effect. | [[Image:{{PAGENAME}}.png|left]]An entity that controls screen fades. Add '''duration''' and '''holdtime''' together for the total time this entity will be in effect. | ||
The modulate flag on env_fade uses a different kind of blending to achieve the fade. The normal fade does a straight weighted blend between the screen and the | The modulate flag on <code>env_fade</code> uses a different kind of blending to achieve the fade. The normal fade does a straight weighted blend between the screen and the fading color (i.e. the fade color becomes a more/less opaque overlay over the scene). Modulate actually attenuates the screen colors in RGB with the fade color. So you could, for example, remove all of the red and blue from a scene with modulate and be left with a green overlay - well, sort of night vision anyway. The fade color for that would be pure green with modulate.{{clr}} | ||
==Keyvalues== | == Keyvalues == | ||
* {{kv targetname}} | * {{kv targetname}} | ||
* '''duration''' | * '''duration''' | ||
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: {{color}} Fade Color | : {{color}} Fade Color | ||
==Flags== | == Flags == | ||
* 1 : Fade From | * 1 : Fade From | ||
:Essentially a "fade in," where the screen begins from an opaque color. | :Essentially a "fade in," where the screen begins from an opaque color. | ||
Line 27: | Line 27: | ||
:The fade remains indefinitely until another fade deactivates it. | :The fade remains indefinitely until another fade deactivates it. | ||
==Inputs== | == Inputs == | ||
* {{i targetname}} | * {{i targetname}} | ||
* {{i renderfields}} | * {{i renderfields}} | ||
Line 33: | Line 33: | ||
: Start the screen fade. | : Start the screen fade. | ||
==Outputs== | == Outputs == | ||
* {{o targetname}} | * {{o targetname}} | ||
* '''OnBeginFade''' | * '''OnBeginFade''' |
Revision as of 01:47, 11 October 2007
Entity description
An entity that controls screen fades. Add duration and holdtime together for the total time this entity will be in effect.
The modulate flag on env_fade
uses a different kind of blending to achieve the fade. The normal fade does a straight weighted blend between the screen and the fading color (i.e. the fade color becomes a more/less opaque overlay over the scene). Modulate actually attenuates the screen colors in RGB with the fade color. So you could, for example, remove all of the red and blue from a scene with modulate and be left with a green overlay - well, sort of night vision anyway. The fade color for that would be pure green with modulate.
Keyvalues
- Template:Kv targetname
- duration
- <integer> The time that it will take to fade the screen in or out.
- holdtime
- <integer> The time to hold the faded in/out state.
- renderamt
- <byte> Alpha of the fade, where 0 = fully transparent and 255 = fully opaque.
- rendercolor
- ⇆#000000rgb(0,0,0)⇆ Fade Color
Flags
- 1 : Fade From
- Essentially a "fade in," where the screen begins from an opaque color.
- 2 : Modulate
- Use attenuation blending, see Entity Description.
- 4 : Personal
- Only affect activator
- 8 : Stay Out
- The fade remains indefinitely until another fade deactivates it.
Inputs
- Start the screen fade.
Outputs
- Template:O targetname
- OnBeginFade
- Fired when the fade has begun. (!activator is the activator)