Relationships: Difference between revisions
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Relationships are what NPC characters use to know whether they should attack or not. | Relationships are what NPC characters use to know whether they should attack or not. | ||
the entity "ai_relationship" will adjust an NPC character's relations with the Player (referred to as ''!Player'' in Hammer)or another NPC character. | the entity "ai_relationship" will adjust an NPC character's relations with the Player (referred to as ''!Player'' in Hammer)or another NPC character. | ||
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Start Active - Whether the relationship should start active or not. (default FALSE) | Start Active - Whether the relationship should start active or not. (default FALSE) | ||
By Rasirez. | By Rasirez. |
Revision as of 11:29, 6 October 2007
Relationships are what NPC characters use to know whether they should attack or not. the entity "ai_relationship" will adjust an NPC character's relations with the Player (referred to as !Player in Hammer)or another NPC character.
The entity has quite a number of settings built into it, these though are probably the most important ones:
Subject(s) - The NPC receiving the relationship change (!Player will work also).
Target(s) - The target the picked NPC will change relationships with (!Player also works).
Disposition - Type of relationship, Hate / Neutral / Like / Fear.
Reciprocal - If true it will mirror the relationship to the Target, basically turning the Target's relationship with the Subject to whatever has been set.
Other settings:
Name - Essential if you plan to turn this on / off during game.
Radius for Subject - ????
Start Active - Whether the relationship should start active or not. (default FALSE)
By Rasirez.