Base Actor: Difference between revisions

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Generic_Actors are used throughout Half-Life 2 in many places and areas.
{{pov}}
A good example of using this entity would be Lamarr in Dr. Keliners laboratory.


generic_actor,


They're used quite a bit in Half-Life 2, take Lamarr for example, she's just a normal headcrab right? Nope! there's no npc_lamarr and they didnt use a npc_headcrab - that's for sure! if you look at lamarr she has no teeth, but a normal headcrab? they do! they've used a generic_actor and selected a model and BAM, there's lamarr! when browsing for the model you want just type in lamarr and you'll get lamarr.mdl!
Generic_Actors have a few key features that should be known;


all you need are some scripted_sequences, possibly a logic_choreographedscene here and there and voila! you've got an actor :P
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of course, a side note on logic_choreographedscene's, you'll need to browse through the sourcesounds.gcf with GCFScape which you can find on a search engine.
in order to find the right sounds, go through 'HL2 > Sound > VO' - you can find all your voice acting there, you may find the C17 ones in 'trainyard'.


They are more effective than using a NPC character, they are neutral to everything (saves modifying [http://developer.valvesoftware.com/wiki/Relationships AI_Relationships]) and everyone.


Enjoy,
They die in one hit / shot.
-Rasirez
 
They can be ANY character (in the MODEL setting, just browse for what you want).
 
They can NOT be armed with a weapon.
 
They can talk using a logic_choreographed_scene.
 
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By Rasirez.

Revision as of 11:11, 6 October 2007

Generic_Actors are used throughout Half-Life 2 in many places and areas. A good example of using this entity would be Lamarr in Dr. Keliners laboratory.


Generic_Actors have a few key features that should be known;


They are more effective than using a NPC character, they are neutral to everything (saves modifying AI_Relationships) and everyone.

They die in one hit / shot.

They can be ANY character (in the MODEL setting, just browse for what you want).

They can NOT be armed with a weapon.

They can talk using a logic_choreographed_scene.



By Rasirez.