Relationships: Difference between revisions
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The entity has a number of settings built in, these though are the important ones: | The entity has a number of settings built in, these though are the important ones: | ||
Subject(s) - The NPC receiving the relationship change (''!Player'' will work also). | Subject(s) - The NPC receiving the relationship change (''!Player'' will work also). | ||
Target(s) - The target the picked NPC will change relationships with (''!Player'' also works). | Target(s) - The target the picked NPC will change relationships with (''!Player'' also works). | ||
Disposition - Type of relationship, Hate / Neutral / Like / Fear. | Disposition - Type of relationship, Hate / Neutral / Like / Fear. | ||
Reciprocal - If true it will mirror the relationship to the Target, basically turning the Target's relationship with the Subject to whatever has been set. | Reciprocal - If true it will mirror the relationship to the Target, basically turning the Target's relationship with the Subject to whatever has been set. | ||
Other settings: | Other settings: | ||
Name - Essential if you plan to turn this on / off during game. | Name - Essential if you plan to turn this on / off during game. | ||
Radius for Subject - ???? | Radius for Subject - ???? | ||
Start Active - Whether the relationship should start active or not. (default FALSE) | Start Active - Whether the relationship should start active or not. (default FALSE) | ||
Revision as of 10:48, 6 October 2007
Relationships are what NPC characters use to know whether they should attack or not. the entity "ai_relationship" will adjust an NPC character's relations with the Player (referred to as !Player in Hammer)or another NPC character.
The entity has a number of settings built in, these though are the important ones:
Subject(s) - The NPC receiving the relationship change (!Player will work also).
Target(s) - The target the picked NPC will change relationships with (!Player also works).
Disposition - Type of relationship, Hate / Neutral / Like / Fear.
Reciprocal - If true it will mirror the relationship to the Target, basically turning the Target's relationship with the Subject to whatever has been set.
Other settings:
Name - Essential if you plan to turn this on / off during game.
Radius for Subject - ????
Start Active - Whether the relationship should start active or not. (default FALSE)
By Rasirez.