Non-code mod settings: Difference between revisions
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Note:All file paths are relative to the mod directory.
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Here are some of the files that can be modified for a mod, but which do not require any programming. Most mods will want to change these. | Here are some of the files that can be modified for a mod, but which do not require any programming. Most mods will want to change these. | ||
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| <code>[[Server Settings GUI|Server Settings GUI]]</code> || Edit the local and dedicated server settings pages. | | <code>[[Server Settings GUI|Server Settings GUI]]</code> || Edit the local and dedicated server settings pages. | ||
|} | |} | ||
{{note|All file paths are relative to the mod directory.}} | |||
== See also == | == See also == |
Revision as of 01:34, 4 October 2007
Here are some of the files that can be modified for a mod, but which do not require any programming. Most mods will want to change these.
File | What it lets you do |
---|---|
gameinfo.txt |
Set mod title, icon, and other settings |
maplist.txt |
List maps used by the mod |
Resource\SourceScheme.res |
Change GUI appearance |
scripts/titles.txt |
Set some localized strings. See Adding chapters to your mod |
scripts/ChapterBackgrounds.txt |
List the chapter background images (used until background map is loaded). See Adding chapters to your mod |
scripts/kb_act.lst |
Set the contents of the Keyboard tab of the Options menu. |
cfg/config_default.cfg |
Set the default keyboard layout |
Server Settings GUI |
Edit the local and dedicated server settings pages. |

See also
- Category:Programming - programming documentation.