VGUI Screen: Difference between revisions

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chimoneltelr
{{wrongtitle|title=vgui_screen}}
{{wrongtitle|title=vgui_screen}}
==Entity Description==
== Entity description ==
A [[Vgui|VGUI]] screen. Useful for in-world monitors.
A [[Vgui|VGUI]] screen. Useful for in-world monitors.


{{warning|This entity does not work in HL2, HL2:DM, or the unedited SDK code; it crashes the game. See [[VGUI Screen Creation]].}}
{{warning|This entity does not work in HL2, HL2:DM, or the unedited SDK code; it crashes the game. See [[VGUI Screen Creation]].}}


==Key values==
== Keyvalues ==
 
*{{kv targetname}}
*{{kv targetname}}
*{{kv parentname}}
*{{kv parentname}}
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:Height of the panel in units.
:Height of the panel in units.


==Inputs==
== Inputs ==
*{{i targetname}}
*{{i targetname}}
*{{i parentname}}
*{{i parentname}}
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:Make the vgui screen invisible.
:Make the vgui screen invisible.


==Outputs==
== Outputs ==
{{o targetname}}
{{o targetname}}



Revision as of 06:05, 3 October 2007

Template:Wrongtitle

Entity description

A VGUI screen. Useful for in-world monitors.

Warning.pngWarning:This entity does not work in HL2, HL2:DM, or the unedited SDK code; it crashes the game. See VGUI Screen Creation.

Keyvalues

Name of the panel to use. This is not a filename.
  • overlaymaterial <string>
Name of a material to overlay over the top of the VGUI screen.
Note.pngNote:This material must write Z for the VGUI screen to work.
  • width <integer>
Width of the panel in units.
  • height <integer>
Height of the panel in units.

Inputs

Make the vgui screen visible.
  • SetInactive
Make the vgui screen invisible.

Outputs

Template:O targetname

See also