Npc spotlight: Difference between revisions

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varvic
{{wrongtitle|title=npc_spotlight}}
{{wrongtitle|title=npc_spotlight}}


==Entity Description==
== Entity description ==
 
A spotlight that "looks" at enemies.
Spotlight that "looks" at enemies
 
==Keyvalues==


== Keyvalues ==
* {{kv basenpc}}
* {{kv basenpc}}


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: <integer>
: <integer>


==Flags==
== Flags ==
 
* {{fl basenpc}}
* {{fl basenpc}}


Line 46: Line 42:
* 524288 : Never Move
* 524288 : Never Move


==Inputs==
== Inputs ==
 
* {{i basenpc}}
* {{i basenpc}}


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* '''TrackOff'''
* '''TrackOff'''


==Outputs==
== Outputs ==
 
* {{o basenpc}}
* {{o basenpc}}



Revision as of 00:50, 3 October 2007

Template:Wrongtitle

Entity description

A spotlight that "looks" at enemies.

Keyvalues

  • health
<integer>
  • YawRange
<integer>
  • PitchMin
<integer>
  • PitchMax
<integer>
  • IdleSpeed
<integer>
  • AlertSpeed
<integer>
  • spotlightlength
<integer>
  • spotlightwidth
<integer>

Flags

  • 65536 : Start Track On
  • 131072 : Start Light On
  • 262144 : No Dynamic Light
  • 524288 : Never Move

Inputs

  • LightOn
  • LightOff
  • TrackOn
  • TrackOff

Outputs

  • OnAlert
Fires when the spotlight alerted by sound
  • DetectedEnemy <string>
Outputs enemy entity when spotlight finds and starts tracking enemy
  • LostEnemy <string>
Outputs enemy entity when spotlight loses enemy that it's tracking, if enemy still exists
  • SquadDetectedEnemy <string>
Outputs enemy entity when squad finds and starts tracking enemy
  • SquadLostEnemy <string>
Outputs enemy entity when squad loses enemy that it's tracking, if entity still exists
  • LightPosition <string>
Position of the end of the spotlight beam