Npc zombie (Source): Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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{{wrongtitle|title=npc_zombie}} | {{wrongtitle|title=npc_zombie}} | ||
==Entity | |||
== Entity description == | |||
[[Image:zombie.jpg|frame|right|Zombie]] | [[Image:zombie.jpg|frame|right|Zombie]] | ||
These "classic" Zombies, being wonderfully slow and stupid, are best used in groups to swarm the player. While it is unlikely the player will view them as a real threat, they are a great way to add tension and benefit from working with other zombie types, such as the [[npc_fastzombie|fast zombie]] or the [[npc_poisonzombie|poison zombie]]. In fact, some [[Ravenholm]] areas used as many as 4-5 of these zombies at a time. | These "classic" Zombies, being wonderfully slow and stupid, are best used in groups to swarm the player. While it is unlikely the player will view them as a real threat, they are a great way to add tension and benefit from working with other zombie types, such as the [[npc_fastzombie|fast zombie]] or the [[npc_poisonzombie|poison zombie]]. In fact, some [[Ravenholm]] areas used as many as 4-5 of these zombies at a time. | ||
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{{npcnote}} | {{npcnote}} | ||
==Dedicated | == Dedicated CVARs == | ||
* '''sk_zombie_health''' | * '''sk_zombie_health''' | ||
: <integer> A zombie's spawn health | : <integer> A zombie's spawn health | ||
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: <integer> Melee damage | : <integer> Melee damage | ||
==Keyvalues== | == Keyvalues == | ||
* {{kv basenpc}} | * {{kv basenpc}} | ||
==Flags== | ==Flags== | ||
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==Outputs== | ==Outputs== | ||
* {{o basenpc}} | * {{o basenpc}} | ||
==See | |||
== See also == | |||
* [[npc_poisonzombie]] | * [[npc_poisonzombie]] | ||
* [[npc_fastzombie]] | * [[npc_fastzombie]] | ||
* [[npc_zombie_torso]] | * [[npc_zombie_torso]] | ||
{{otherlang:en}} | {{otherlang:en}} |
Revision as of 11:12, 1 October 2007
Entity description
These "classic" Zombies, being wonderfully slow and stupid, are best used in groups to swarm the player. While it is unlikely the player will view them as a real threat, they are a great way to add tension and benefit from working with other zombie types, such as the fast zombie or the poison zombie. In fact, some Ravenholm areas used as many as 4-5 of these zombies at a time.
If the zombie's host body is sufficiently damaged, the controlling headcrab may detach and attack on its own.

Dedicated CVARs
- sk_zombie_health
- <integer> A zombie's spawn health
- sk_zombie_dmg_one_slash
- <integer> Melee damage
- sk_zombie_dmg_both_slash
- <integer> Melee damage